Let's pretend it's November 2010 and i'm writing a perfectly timely report from the STRP festival in Eindhoven. Well, i did try at the time (cf. The Physiognomic Scrutinizer and Pattern Recognition - Art for animals) but that was very far from making justice to the programme. STRP is one ambitious art & tech affair which most of the taxi drivers who dropped me to the old klokgebouw venue unceremoniously called 'The Party'. STRP does indeed offers one hell of 10 day long party:
The last edition of STRP attracted almost 30,000 visitors. They came for the concerts and parties of course, but also for the performances, exhibitions, screenings, live discussions, conferences, games and workshops.
The exhibition was particularly exciting with its mix of low tech and high tech. Zilvinas Kempinas' Double O which i had seen only in contemporary art fairs so far is made of just two fans and a strip of recording tape. You switch on the fans and hey presto! you get a sculpture that hovers between sheer poetry and vintage tech. At the other end of the spectrum were works such as Acclair's Art Valuation Service (AVS) that monitors your brain activity as you visit STRP's art exhibition.
For the first time since its creation, STRP dedicated part of his enormous exhibition space to a survey of the work by a young artist. They had the magnificent idea to chose Lawrence Malstaf, an ex-theatre set designer who's been quietly building his artistic career in the mid-1990s. The international new media art circuit discovered Malstaf's work a couple of years ago and his installations have been gracing the likes of ZKM, Vooruit and the Japan Media Arts festival ever since.
Malstaf's most puzzling and iconic works were there. From the now world famous vacuum-packing experience provided by Shrink....
... to the ars electronica anointed Nemo Observatorium:
And then there were pieces which are equally noteworthy but might not have attained the same media-attention just yet. Such as a belt to navigate invisible architecture, the moving labyrinth of Nevel...
... a duo of conveyor belts running very slowly in opposite directions. Rolls and wheels hidden underneath add a tactile dimension to the experience.
I was both attracted and horrified by Shaft which has you laying with your face under a transparent shaft where plates hover and dance until they collide and break on the bulletproof glass. Just. Above. Your nose.
More goodies awaited in the other exhibition rooms:
Lyndsey Housden & Yoko Seyama's Transient Landscapes is a performance installation that constructs and re-constructs the architecture of a room. On entering this field of vertical white lines performers as well as visitors can shape the space into patterns and images reminiscent of cityscapes and landscapes.
I felt immensely sorry for the poor electric fish brought from the Amazon River to be squeezed in a tank, endlessly photographed by curious visitors and form a choir based on their sonified electric fields.
Colin Ponthot's Monster Happy Tape is a blob of used audio tape hanging from the ceiling. By grabbing one of the yellow cables with magnetic heads at their extremity, visitors could play back sounds that might have been registered on the tape. A particular success with the kids who probably needed to be explained what a tape and a walkman are/used to be but also how physical sound can be.
There was also a big plush cat in the adjacent room:
As promised a couple of days ago, here's the second story about the Designers & Artists 4 Genomics Award, a competition launched by the Waag Society with the Netherlands Genomics Initiative and the Centre for Society and Genomics. DA4GA invited emerging artists and designers to submit projects involving the exploration of biotechnology.
One of the winning projects is a bulletproof skin named 2.6g 329m/s. Jalila Essaidi is teaming up with the Forensic Genomics Consortium Netherlands to provide transgenic human skin with a layer of spider-silk embedded in between the epidermis and dermis. The work purposely asks whether this technological innovation is socially desirable.
'This spider dragline-silk is a product of transgenic research done by Dr. Randy Lewis at the university of Wyoming and Notre Dame and is produced by transgenic goats and more recently also by transgenic silkworms,' the artist explained me. 'This spider-silk is up to five times as strong as steel but still keeps the smooth properties of silk.'
The silk will be woven with special bulletproof vest techniques into a matrix that can be used for culturing human skin cells. Once the flexible bulletproof spider-silk matrix is done the dermatology department of Leiden university medical center (LUMC) will help Essaidi with the embedding process. Finally the skin will be tested at the Netherlands Forensic Institute (NFI) with real bullets and be recorded with a high-speed camera.
Hi Jalila! Is this the first time you are working with genetics? Did you find it difficult to get to grips with this rather techy field? How much of a challenge was it to approach genetics as a visual artist?
I love the techy field, but I have to admit that all the jargon that came with it did scare me off at first. Luckily I've met the right people who can explain even the hardest concepts in common language, which is a rare gift.
I am really glad with DA4GA for making this "world" more accessible for me, I am pretty sure that without this award this project would not have been possible at all. But it also wasn't some magic wand that opened all doors, I had to work really hard to find the right partners that would be willing to help me with the embedding of the silk in human skin. I've been in contact with pretty much every major skin-related research center in the Benelux for this and they all told me it wasn't possible.
Can you give us more details about what you hope to realize with the project 2.6g 329m/s? Is the skin going to repair itself after the shock or will it manage to completely repel the bullet?
The organic skin, made for protection, will be displayed in a steel, sterile life-support frame. Protection needs to be protected.
It will be showing the yet unknown result of the test on the firing range. I am aiming for it to actually repel the bullet, if not the spider silk has the properties to enhance the skin regeneration process.
Where does the name of the project come from?
It is the performance standard for bulletproof vests. 2.6g 329m/s are the maximum weight and velocity of a traveling bullet, from which a Type 1 bulletproof vest should protect you.
The results of the competition have been announced last month. Have you already started to work on 2.6g 329m/s? How is the collaboration with Forensic Genomics Consortium Netherlands taking shape? Are they mostly your consultant when you need some feedback about the most scientific details or do you have a more symbiotic relationship with them? Do you work at their venue for example?
I am still in the planning phase of the project. I will get the spider-silk in cocoons made by the genetically enhanced silkworms. Currently I am testing how to extract silk from normal raw silk cocoons because I am terrified to fail this part with the actual cocoons because mass silk production hasn't started yet and there is a really limited supply for me to work with. (No one in the Benelux has any knowhow how to do this, processing raw silk is all done in countries outside Europe, I have to get my information from books and the internet.)
My collaboration with Forensic Genomics Consortium Netherlands really helped me to get in contact with LUMC and NFI since they are both partners of the consortium. The most important part of our collaboration is the vision about safety that we share.
I could imagine DARPA working on bullet-proof skin for future soldiers. But i suspect that your project attempts to convey another meaning and message. Can you tell us how did you get the idea for this project? Which kind of social or ethical reflection do you try to raise with 2.6g 329m/s?
What I want to realize by displaying this installation, made to enhance protection & safety, is to let people realize that safety is relative.
Safety is a balance and when you go to the extremes with it like I'm doing with this project, this will become more visible. Think about complications during surgery for someone with this skin or the development of better weapons to counter this new safety technology. The possible reduced sense of touch? You always give up something else in order to increase safety; this counts pretty much for all forms of safety.
I am not saying that we should not embrace improvements resulting from technology; I am an advocate for increasing funds for all sciences that improve our lives. I am just trying to fuel the ongoing debate about how far we can go to improve safety, how much we can sacrifice in order to feel safe.
And last but not least I want too show the beautiful symbiosis between nature and technique. The organic soft human skin in contrast with the sterile steel life support frame.
Previously: The Microscopic Opera.
Image on the homepage: Yul Brynner in Adiós Sabata.
Every society is a high society. From morning coffee in European cities to kava in Pacific villages, betel nut in Asia to coca leaf in the Andes, the rituals of drug use are everyday and universal, and stretch back through centuries.
The Wellcome Collection, which explores the connections between medicine, life and art in the past, present and future, has quickly become one of my favourite cultural venues in London. Their recently opened exhibition, High Society: Mind-Altering Drugs in History and Culture, explores the history of narcotics and -maybe more interestingly- the perception we developed of it through time.
Although it doesn't seem to put forward any moral judgment, the exhibition asks us to leave our prejudices at the door and examine the facts, theories and arguments before we decide on which side the balance between right and wrong should tip.
While the exhibition highlights the damaging effects of drugs and of the violent drugs trade, it also reminds us that several cultural icons have waxed lyrical about the joys of mind-altering substances. Charles Baudelaire wrote about his experiences of hashish and opium in Les Paradis Artificiels. Robert Louis Stevenson, would have written The Strange Case Of Dr Jekyll and Mr Hyde while he was under the influence of a hallucinogenic drug similar to LSD. In The Sign of the Four, Dr Watson asked literature's most renowned intravenous drug user Sherlock Holes:
"Which is it to-day," I asked, "morphine or cocaine?"
Substances that many of us consume freely today - alcohol, caffeine and tobacco - have all been criminalized in the past or remain illegal in some parts of the world. A tract published in Leipzig in 1707 berated early adopters of tea for "drinking themselves to death".
Correspondingly, substances which, today, we regard as harmful used to be prescribed by doctors for their health benefits. Early 20th century Western mothers treated their coughing child with heroin syrup. Coca-Cola got its name for the tiny doses of cocaine it contained during the first few years of its commercial life.
However, fears over the health problems caused by drugs quickly emerged and by 1961, a United Nations convention on narcotic drugs led to their criminalisation. The general ban has not met with much success since today, the illicit drug trade is estimated at $320 billion a year - making it the third biggest international market on the planet, after arms and oil.
A few highlights from the exhibition:
A section of the exhibition is dedicated to self-experimentation, the affects of recreational drugs are indeed best described by their users:
When morphine for injection was first introduced it was often injected just under the skin. This could lead to abscesses and scarring as shown here. This 'morphinomaniac' subject was a male nurse pictured shortly before his death:
A mescaline experiment on human by Dr Humphrey Osmond and broadcast on the BBC in 1955:
Of course, experimentation was also performed on animals. High Society showed a video documentation of Canadian psychologist Bruce Alexander's Rat Park, a late 1970s experiment which showed that rats living in a happy environment consumed less morphine than the ones confined in small cages.
Nasa spider experiment, conducted in 1993, studied the webs of a spider after it had imbibed three different substances, cannabis, benzedrine and caffeine. The researchers found that caffeine, more than any other drug, caused the creatures to spin the most deranged webs.
View of one of the exhibition's rooms, featuring a massive bong statue spanning the length of the space.
High Society is co-curated by author and historian Mike Jay and Wellcome Collection's Caroline Fisher and Emily Sargent. The exhibition is accompanied by a book of the same name by Mike Jay. See more about it in this video by the publishers:
Millions of people around the world are type 1 diabetics. Most of them are otherwise healthy, and enjoy a perfectly normal life if they are disciplined enough to keep their blood sugar level constantly under check.
James Gilpin, who recently graduated from Design Interactions in London, suffers from type 1 diabetes. He has used his own experience of the condition to explore but also discuss the consequences of using science to alter our bodies' abilities.
The designer's project, Family Whisky, is inspired by the fact that large amounts of sugar are excreted on a daily basis by diabetic patients -especially older people- who don't have adequate control of their sugar levels. Processing old people's urine to produce whisky of high economic value is not a scheme sponsored by the government to solve Britain's looming pension crisis, it is the starting point for a discussion with health care professionals about the everyday problems caused by diabetes.
Is it plausible to suggest that we start utilizing our water purification systems in order to harvest the biological resources that our elderly already process in abundance? In James Gilpin's scenario, sugar heavy urine excreted by patients with diabetes would be used for the fermentation of high-end single malt whisky for export.
James had lined up bottles of various whisky blends for visitors to taste during the Design Interactions show (which closed in late June i'm afraid). Although the liquid smelled nothing like urine, I wasn't as brave as other people and refuse to drink any of it.
How did you approach the diabetic patients and ask them for their urine? How did they react to your request?
I began by working with people that I know personally so my grandmother was the first candidate to sign up for the trials. I went through lots of my process with her and worked out where people were likely to feel uncomfortable. This helped to avoid lots of awkward moments. (I should say that not all my collaborators were diabetic some just had dilapidated endochrine systems due to old age.) I then heard a story about a pharmaceutical factory based in a community of elderly people and they would send representatives door to door exchanging cushions and soft toys for tubs of urine. The factory would then take the urine and process it to remove all of the chemicals that they had originally been selling their customers on the shelves of pharmacies. I took this model and adapted it for my own purpose. The only problem was that people then mistook me for an innovation designer and the project would be misunderstood. I am of course not suggesting that this process should be in anyway commercial although the idea of old peoples homes with distilleries in the garden in a funny one.
Can you describe the process of turning urine into whisky? Did you do it yourself or did you just bring the 'ingredients' to a brewery?
So the urine is cleaned using the same techniques that we use for purifying our mains water stock. This process itself shares much of the distillery process. The thing that made life easier is that the sugar molecules are large and will form crystals which can then be removed and purified separately.
This sugar is added to the mash stock and used to accelerate the fermentation process. This is sort of a bit of a cheat as traditionally the sugars would be made form the starches in the mash. During the brewing process I make a clear alcohol sprit. This is again not the traditional method for making whisky but I adopted a commercial technique for cheap whisky and used whisky blends which I added to the sprite to give color, taste and viscosity.
Could people do it themselves with the kind of household equipment they already have home?
You can make the alcohol at home but purifying the sugars requires far more understanding of clean lab processes and chemistry so I definitely wouldn't recommend doing this at home. Distillery equipment can be bought legally but you will need a licence to actually produce alcohol.
Can the diabetic safely drink the whisky?
This is one of the reasons I choose whisky as an output. No, diabetics definitely shouldn't drink whisky and it's not a product intended to be consumed by diabetics only produced by them. That being said if you read the online diabetic forums you will find it is often the drink of choice as whisky will give you an artificial low in sugar levels shortly after drinking it. This is not because its is forming some biochemical miracle, it is simply that the high alcohol quantities mean that the sugar cannot be processed at the same time.
The fact that I am associating alcohol with a severe medical condition has upset some medical professionals that I have met during the process of my project. This was a very deliberate provocation on my part as I wanted to have a dialogue with health care professionals about the real complications of living with diabetes. People still want to drink, eat unhealthy food and experience the messiness of everyday life. In my personal experience this is often overlooked by professionals who can give the impression that theses things simply should not be a part of life as a diabetic patient but they are. I am interested in finding ways in which designed systems can help overcome these very social problems.
Are you planning to show Family Whisky in other contexts than the RCA show?
The piece was designed as a public engagement piece that would exist outside the gallery context and act as an educational tool. That said the next two venues of the Whisky shop are in a gallery context. I am showing at 100% materials in September and at the AND festival (Abandon Normal Devices) in Manchester in October. This is a festival organised by FACT and curated by Professor Andy Miah.
What do you hope that your project can teach to someone who has no experience of diabete?
I show a film trilogy at the same time as serving whisky and these each of these outline one aspect of living with diabetes. I had originally hoped to show people that although Diabetes is a medical condition it could be possible to consider this break from our genetic norms as a state of enhancement and not just an illness in need of constant attention.
All images courtesy of James Gilpin.
The musicians wearing ECG (electrocardiogram) sensors enter one by one on stage. As they sit down in front of a computer screen which will become their partition throughout the performance, their heartbeat appears and beeps on the giant screen behind them.
A computer software analyzes the 12 hearts in real time and various algorithms turn the data into a 'living' musical score. While the musicians are playing, their heartbeats influence and change the composition and vice versa. Musicians and electronic composition are linked via the hearts in a circular, feedback structure.
The resulting music is the expression of this process and of an organism forming itself from the circular interplay of the individual musicians and the machine.
The role of the musician expands, he or she becomes an actor who simultaneously composes and interprets. The score is only temporary and generated in the very moment of the heartbeats.
In parallel to the musical composition, computer graphics generated from the same HCO data add a narrative and visual layer to the performance, providing the audience with a synaesthetic experience. The heartbeats of the musicians and their relation to each other become audible and visible.
TERMINALBEACH and their computer equipment were hidden somewhere within the auditorium during the performance in Sao Paulo.
Previous entries about FILE festival: Scrapbook from the ongoing FILE festival and Feeding the Tardigotchi. The FILE exhibition is open until August 29, 2010. Address: Fiesp - Ruth Cardoso Cultural Center - Av. Paulista, 1313, São Paulo - Metro Trianon-Masp.
Another look at the graduate projects of Design Interactions, Royal College of Art, in London.
Sitraka Rakotoniaina's Hyper Normal series of objects explores a possible 'Hyper-normal' space on the edge of normality, whereby a distorted experience of reality is induced because of physical or psychological stress, injuries, conditioning or training.
The first object Sitraka Rakotoniaina designed attempts to manipulate time, or rather the notoriously elastic perception we have of time. It flies when watching an action film and slows down when queuing at the post office. People who have been involved in car accidents have often reported how, in the few seconds before the crash, they had an experience similar to that slow motion effect called bullet-time. Warner Bros., the distributor of The Matrix, actually trademarked the term.
Neuroscientist David Eagleman explains that in a situation of intense stress and, when experiencing things for the first time, the brain creates much denser and richer memories, giving the feeling that an event lasted longer than it has.
Rakotoniaina created a "Time Conditioning" prosthesis for the arm that aims at providing this same feeling of bullet-time. Not to avoid bullets that villains might shot at you on a rooftop but to enable users to catch flies with chopsticks. Because...
" Man who catch fly with chopstick accomplish anything."
The training prosthesis slows down the moves of the user's arm, as if under water. After a period of adaptation the training device is taken off. Once freed of the prosthesis the user has potentially increased his anticipation skills.
The second object of the Hyper Normal series triggers a temporary amnesia, called transient global amnesia.
Amnesia can be seen as a reflex that acts as a kind of safety fuse in case of an emotional or physical overload. It usually occurs after a brain ischemia when memory is more sensitive to the deprivation of blood than other areas.
Called Beam Me Down, the "self-inducing amnesia" device has a discrete trap-door hiding a pump that quickly pushes air in and out the user's lungs, causing hyperventilation which leads to a brain ischemia that eventually causes fainting and a potential temporary loss of memory. Once the user has hit the floor, a counter weight pulls the trap-door shut, leaving no evidence save for the light beam shining onto the un-animated body.
By getting this self-induced amnesia, the person would be on a 'holiday' from their own life and personality. But would they have to go to a bland, neutral or unfamiliar place to provide the user with the full amnesia experience? A building that looks nothing like their house for example, to ensure that memory would come back as slowly as possible or did you think of some other location?
No actually. As it is a temporary loss of memory that can last up to 24h i presumed that it would be more convenient for the person to stay home.
However the device is designed with a counter-weight that pulls the trap-door shut, once the person has fainted. Hiding the mechanism inside the beam in order to leave no evidence of what happened.
The idea behind is that you would trick yourself by displaying fake clues about who you are and what you do. As you might try to recollect your memory, those fake clues would lead you potentially to new experiences that you would have never tried whilst being 'yourself'. A temporary amnesia could be a good excuse to explore some kind of parallel life, without risking to lose everything you have done so far.
And hopefully it would give you the necessary distance to get a better awareness of the condition within you are living.
How would you define the sense of 'hyper normality' your devices are trying to recreate? Do you have examples of everyday life 'hyper normality'?
The hyper-normal is a space on the edge of normality.
There are few examples of that I would call hyper-normal, but most of the time they are seen as abnormality, disease, mental illnesses etc. For example sleepwalking can lead to really complex behaviours, like driving to the gas station. We do not really know what causes this phenomenon, but what if we would be able to control it and accomplish tasks while sleeping. Stress as well, during a frightening event like a car accident. People usually talk about experiencing the few seconds before the crash in real slow-motion.
And what would it be like to extend normality to few of these phenomenons? New experiences or better understanding of what is a 'normal' condition, maybe.
Do you plan to work any further on the hyper normal projects? With new prototypes or maybe by improving the existing ones?
I would like to, I think this space has got potentially a lot of depth to explore. I do not really try to make the prototypes 100% efficient as sometimes a good probe can convey the same message better. Because it can be more theatrical, dramatic, filmic or whatever it needs to be.
But I would be quite up for working with scientists as well to try to make fully working prototypes, but not on my own.
All images courtesy of the designer.