As promised about 100 years ago (see: FIELDS, positive visions for the future), here's another post about Fields - patterns of social, scientific, and technological transformations, an exhibition featuring works by artists who adopt an engaged, critical and active role in society.
This time, i'd like to focus particularly an installation which explores the life of a very common, yet mysterious, snail that travels around north west Europe. Possibly on the feet of ducks which i find most romantic.
This Wandering Snail is the radix balthica. The reason why we should all get a bit more excited about those little creatures is that they can survive in extreme and varied environmental conditions and constitute thus an excellent model for determining the traits which species might possess that could be beneficial for survival under altered environmental conditions, such as climate warming and increased saline intrusion into freshwaters.
The installation is an improvised rigging of laboratory vessels and technology developed with support from laboratory technicians skilled in researching and constructing various laboratory setups. The application of data (lab and field) has been developed through the work - investigating the control of lighting, sonification and physical vibration of elements in the installation. One aspect of the data explored is the connection of the name "Radix balthica", the snail, and "Radix Sort" a computer science based sorting algorithm. We are interested in the interplay between a snail (a messy biological entity under scientific observation and the subject of experimentation) and an algorithm (dating back to 1887 and the development of tabulating machines) that sorts and orders data sets..
Clearly, this required a few questions to Radix:
Why did you decide to work with the Radix balthica? What makes it more interesting than other types of snails?
From the scientific perspective Radix balthica is a species of aquatic snail that exhibits a high degree of plasticity - i.e. its shell form, pigmentation, physiology and development are all known to change in response to environmental conditions. This plasticity is thought to be the reason that it is widespread, occupying a range of different habitats in Northwest Europe, from small temporary ponds to large rivers and lakes and the Baltic Sea. The fact that this species has such a high level of tolerance and exhibits a lot of variation in its development, physiology and form makes it an excellent model species for studying questions to do with evolution - as variation is seen as the 'raw material' on which natural selection can act. Moreover, it will also give clues as to the way that freshwater organisms might respond to climate change, i.e. increased temperatures and saline intrusion into fresh waters through sea level rise.
(Radix balthica embryo image)
Research into the evolutionary ecology of this species at Plymouth has focused in on its developmental biology. Because it has transparent embryos its development can be observed easily in the laboratory and it also reproduces readily in the laboratory, allowing studies of inheritance. Most recently, there have been advances in the generation of 'new generation' genomic resources for this species that will allow the investigation of how genetic and environmental factors interact in its evolution and ecology.
From the art perspective our interest in Radix balthica has grown over a three year collaboration with Simon Rundle (freshwater ecologist) and involvement in his research. We are intrigued by how a tiny grey snail that is easily overlooked and seemingly insignificant, has come to play an important role as a marker of climate change. We are interested in our human relationship to this creature.
We were drawn to the idea that this species had been named the 'wandering snail', a name that alludes to its widespread distribution but could also be seen to relate to the ambiguity associated with its scientific names, which have shown numerous changes since its original naming by the father of classification Linnaeus. This aspect of the snail's biology were included in the work through the text from Linnaeus's journey to the island of Gotland in the Baltic Sea in 1741, on which he collected the type specimen of Radix balthica. We felt that working with the snail in the context of the Fields exhibition in Riga would be very appropriate in relation to location and migration as well as transdisciplinary research brought into the public domain.
Could you explain the installation? I actually couldn't see the snails when i was in the gallery, i guess they were hiding.
There are two main strands to the work that draw on the idea of wandering. The first relates to the tolerance of the species. There are three 'replicate' jars containing snails and pond weed in water of three salinities from three locations where Radix balthica can be found: i) rivers near Plymouth - the place where the snails in the exhibition were collected from; ii) the Baltic Sea at Riga; and iii) further south in the Baltic Sea, where the salinity is higher. A further, single jar sits on the shelf above each of the three replicates for each treatment. This jar contains water of the same salinity as the corresponding three jars. This jar 'controls' the light intensity in the corresponding jars by converting salinity sensor readings into values for LEDs. This form of control reinterprets the common use of the term of 'control' in scientific experiments - replacing the idea of a 'reference' treatment against which experimental responses can be gauged with a more literal interpretation of control.
The second strand of the work draws on the ambiguity of the naming of the species since Linnaeus. We provide three readings of Linnaeus's original text describing his journey to Gotland on which he collected the type specimen of Radix balthica - the original text and in two versions sorted by the Radix algorithm.
When it comes to perceiving them they are the humble snail - an often overlooked species, difficult to see and with the work we invite you to spend time looking and watching.
But i saw glass containers, wires, plants. What are they? What is their purpose? How do they work together?
The glass containers are setup in three groups representing Plymouth, Baltic and Riga. Each set has three jars with water, plant, snails and a measured salinity inside that are lit from above using white LED light. The fourth jar in each set has the same measured salinity as the three jars below it and a salinity sensor. The salinity sensor in each group is measured using Arduino to control the intensity of the LEDs. The code also introduces the changes in the system over time - a six-hour fluctuation in line with tidal movements that would alter the amount of salinity present in the water. The wiring shows the mapping of these connections throughout the system and also includes the surface transducer that is placed on the top shelf from which the audio plays out across the architecture of the installation.
The plant inside the jars is Canadian Pond Weed (Elodea canadensis) that is part of the small ecosystem where the snails feed off the algae that grows on the plant - sustaining both the snails and the plant.
During the course of the exhibition, you are monitoring the way the snails respond to gallery conditions, light, salinity and atmosphere. What have you discovered so far?
Such a long exhibition provides challenges to keeping the snails healthy and alive especially at a distance: we don't quite know how they will fare and so - in this sense - it is a real experiment, taking lab snails back into the field which is, in this instance, a public art field. We have set up some test conditions and are monitoring the liveliness of the creatures through observation by colleagues. In mid June Professor Richard Thompson (a member of Marine Biology and Ecology Research Centre, Plymouth) visited the gallery and re-photographed the snails using Simon's original viewpoint. One of us will go across to Riga to repeat this process in a couple of weeks.
Why do you want to monitor the response of the snails to their long sojourn in the gallery?
At the outset of the project we wanted to monitor the fate of the snails for a couple of reasons.
We wanted to know how the snails would respond to an art environment, and how their fate might shape in accord with our artistic intent.
Beyond this we envisaged that the act of 'monitoring' might act as a strategy around the instability of the gaze (moving between aesthetic/scientific) in relation to a gallery context. We worked with the idea that scientific visualisations are premised on a relational positions of power between those who are scientifically educated and those who are not. We wanted to extend an invitation to the gallery viewer to participate in (but not be educated by) the scientific gaze .
We have set up what appears to be a scientific experiment in a gallery. The approach was to use a strategy of mimicry where the art exhibition context is deployed as a means to identify fissures within an experimental system that can then be opened to further reflective artistic investigation.
Note: A reading of the work of Luce Irigaray (1985) that gives emphasis to the development of mimicry as an anti-essentialist strategy underpins how we have approached Wandering Snail - a work that could be conceptualised as a kind of "essence of an experiment" and used the specific context of the gallery as a mechanism that could potentially reveal aspects that may be repressed in another context - the laboratory. "Mimicry reveals something in so far as it is distinct from what might be called itself that is left behind" (Lacan, 1977)
The description of the work also mentions the Radix Sort algorithm. What kind of role does this algorithm play in the installation?
Radix Sort is a sorting algorithm that is a playful mediation between the human and the snail. The initial connection came through the name 'Radix' as the root or base in computing and in the naming of a species and this connection developed further after researching the way Radix Sort uses two categories to sort data: Least Significant Digit (LSD) and Most Significant Digit (MSD). The use of the LSD method brings up ideas around noise in information that, which parallels other areas of research within the Radix group.
The algorithm is used within the work to play with the text and form a sonic output that is both a reading of sorted text (lexicographically) and a further manipulation of the audio file of that reading. Two readings of the text about Linnaeus' journey to Gotland, on which he discovered the species were recorded - one is a straight recording and another made after the algorithm has sorted the text alphabetically. The audio files are also sorted using Radix Sort by frequency and amplitude and the results are then mixed with the readings and played out across the architecture of the installation shelving using a surface transducer.
You work together under the name of radix research group at the University of Plymouth. What brought you together? Is there a website that gathers all the works you've done together?
A shared interest in interdisciplinary art/science research through practice brought us together. Three of us - Deborah, Simon and David - are academics at Plymouth University and we have worked together on precedent projects involving the snail since 2011 when Deborah became artist in residence with MBERC (Marine Biology and Ecology Research Centre) at Plymouth and created a collaborative work called Transpositions with Simon. David then worked with both on a second project, an immersive sound installation based on the snail embryo, called ATRIA. Bronac Ferran is a writer and curator who we invited to collaborate with us to build new audiences for the work. Radix as a shared art organism is relatively new. We're building a website and will hopefully do some publishing in future as well as more exhibitions based on the humble snail.
Website (under construction) about Radix.
Do check out Wandering Snail at the Fields exhibition, produced by RIXC and curated by Raitis Smits, Rasa Smite and Armin Medosch. The show remains open at Arsenals Exhibition Hall of the Latvian National Arts Museum (LNAM) in Riga until August 3, 2014.
Previously: FIELDS, positive visions for the future.
I already mentioned the festival Age of Wonder last week in my notes from Nick Bostrom's talk about (human and artificial) Super Intelligence. The festival attempted to reflect on the challenging but ultimately exciting techno-mediated times we are living with a series of performances, keynotes and art installations. BioArt Laboratories illustrated the essence of the festival with Tree Antenna, an installation and workshop that engaged with alternative wireless communication, ecology, DIY culture and historical knowledge.
The Eindhoven-based multidisciplinary art&design group recreated an early 20th Century experiment in which live trees are used as antennas for radio communication.
General George Owen Squier, the Chief Signal Officer at the U.S. army not only coined the word "muzak", in 1904 he also invented in 1904 a system that used living vegetable organisms such as trees to make radio contact across the Atlantic. The invention never really took off as the advent of more sophisticated means of communication made tree communication quickly look anachronistic.
Tree communication was briefly back in favour during the Vietnam War when U.S. troupes found themselves in the jungle and in need of a reliable and easy to transport system of communication but after that, only a few groups of hobbyists used tree antennas for wireless communication.
During the last afternoon of Age of Wonder, BioArt Laboratories invited members of the public of all ages and background to join them and bring back tree antennas to our attention. Participants of the workshop could craft simple and affordable devices that would allow anyone to use the tree in their backyard as a radio receiver (it is also possible to broadcast from your tree but the technology is slightly more expensive and it requires permits.)
Squier drove a nail into the tree, hung a wire, and connected it to the receiver. The BioArt Laboratory team used flexible metal spring that wrapped around the trunk as planting a nail into the tree would have damaged it. Their system definitely works as the team managed to communicate with amateurs radios from countries as distant as Italy and Ukraine.
Right now there are only a few amateurs using tree and other high plants for wireless communication but the BioArt Laboratory's objective is to spread the word about this simple and affordable technology and gradually build up a world-wide forest of antennas.
Obviously, in this experiment the tree is part and parcel of the functionality of the antenna. We're thus not speaking of questionable antennas disguised as tree.
Having previously given life to a robot that enables plants to move around as they please, Ivan Henriques has collaborated with scientists from the Vrije Universiteit Amsterdam to develop the prototype of an autonomous bio-machine which harvests energy from photosynthetic organisms commonly found in ponds, canals, rivers and the sea.
The Symbiotic Machine uses the energy collected from micro organisms to move around in search for more photosynthetic organisms which it then collects and processes again.
The Symbiotic Machine is currently spending two months in an aquarium in the Glass House in Amstelpark, Amsterdam.
Short conversation with the artist:
Hi Ivan! How does Symbiotic Machine relate to Jurema Action Plant. Is this a continuation of that previous work? Did you learn something from JAP that you are applying to the Symbiotic Machine? Or is this a completely different exploration?
The research that started with Jurema Action Plant led to the development of the Symbiotic Machine (SM). I have created a range of works that explores such concepts as: the future (reinvention) of the environment; the acceleration of techno-scientific mutations; when nature becomes culture; the use of natural resources; where these hybrids of nature and technology will take place in the near future and reshape and redesign our tools to amalgamate and be more coherent with the natural environment (these concepts were discussed in the e-book Oritur). When JAP was being exhibited I noticed that as the interaction between the person and the plant enables the machine to move, people were envision a living entity, which was responding to them - i.e. it likes me!, when JAP was moving towards the person and It doesn't like me!, when it was moving away from the person touching it. That is the reason why I gave the Action Plant a first name: Jurema.
In the past years I have been creating machines that operates within the biological time combining different energy sources. In JAP, the variation of electrical signals inside the plant changes when someone touches it and in Symbiotic Machine it is a machine that makes photosynthesis to generate energy for itself, like a plant. In JAP the machine reads electrical signals and in SM the machine makes photosynthesis in order to have these electrical signals. It is a further research into plants electricity and development of a hybrid entity.
Could you talk to us about the collaboration with scientists from the Vrije Universiteit Amsterdam? How did you start working with each other? And what was the working process like? Was it just you setting up instructions and telling scientists what to do? Or was it a more hands-on experience?
When I first met Raoul Frese, scientist from the Biophysics Lab from VU Amsterdam, (The Netherlands) I wanted to develop further JAP. I got very inspired after his speech in a symposium at the former NIMK in Amsterdam about photosynthesis. Later we did an appointment to discuss further our possible collaboration. To develop the Symbiotic Machine we had several meetings in my studio and in his lab. Soon, Vincent Friebe, PhD student from Biophysics lab also joined the team.
In this project I wanted to create an autonomous system, which is able to live by itself, as most of the living entities do. For me it is very poetic to create a hybrid living system that can move to search for its own energy source, process it and have energy to do its own life cycle.
We had lots of hands on experiences and exchanging ideas and techniques. The project started with the concept and the technology we could use, but this Beta version was designed according to the necessities and mechanisms the bio-machine required. The project also had collaborations with Michiel van Overbeek who developed the hard/software and the Mechanical Engineer lab from CEFET/RJ (Technological University of Rio de Janeiro, Brazil).
What are the photosynthetic organisms that the machine harvests? Could you give a few examples? What makes them interesting for the scientists you were working with?
For this prototype we focused in a specific algae: Spirogyra. It is a genus of filamentous green algae, which can be found in freshwater such as canals and ponds. Spirogyra grows under water, but when there is enough sunlight and warmth they produce large amounts of oxygen, adhering bubbles between the tangled filaments. The filamentous masses come to the surface and become visible as slimy green mats.
I asked Raoul Frese why he is interested in photosynthetic organisms: " Scientists are researching photosynthesis and photosynthetic organisms to learn how processes occur from the nanoscale and femtoseconds to the scale of the organism or ecosystem on days and years. It is an excellent example how a life process is interconnected from the molecules to organism to interrelated species. For biophysicists, the process exemplifies molecular interactions upon light absorption, energy transfer and electron and proton transfers. Such processes are researched with the entire experimental physics toolbox and described by theories such as thermodynamics and quantum mechanics. From a technological point of view, we can learn from the process how efficient solar energy conversion can take place, especially from the primary, light dependent reactions and how light absorption can result in the creation of a fuel (and not only electricity)."
Why were you interested in photosynthetic organisms, and in creating a machine that would feed on them and function a bit like them?
My interest in photosynthetic organisms started when I wanted to develop further JAP in a way that a hybrid organism could harvest its own energy to live like a plant. In April 2013, during the residency in NY I had the opportunity to research these microorganisms when I created the installation Microscopic Chamber #1, using a laser pointer to magnify these microorganisms, where people could see in naked eyes projected on a wall different kinds of microorganisms swimming. These living organisms were collected at Belmar beach, in New Jersey and were displayed in the installation in an aquarium where I cultivated them.
The algae Spirogyra is very common in The Netherlands. The choices of the organisms presented in my works are based on the concept, their own technology and location of the specimen. One of the ideas is to adapt the mechanics and electrical system in the machine to be capable to function with the mili-voltages that plants, animals and us have. Create an autonomous system that could use such small scale of electricity to operate. After the residency I had several meetings with scientists from VU Amsterdam where I had the opportunity to research further the Spirogyra and other photosynthetic creatures.
In this research about plant and machines I want to find a way of coexistence between living organisms and machines more integrated, and inspire people for a possible different future.
Could you explain us the shape of the floating mobile robotic structure? Because it looks much more 'organic' than typically robotic. Could you describe the various elements that constitute the robotic structure and what their role is?
The machine is designed to communicate with the environment. For this first model the machine is planned to process the algae from specimen Spirogyra to generate electricity. As this specimen is a filamentous floating organism, the robot has to be in water, floating together with the algae.
The structure is composed by an ellipsoid of revolution with 3 conical shaped arms. Attached to the arms tentacles equipped with sensors. The structure is transparent to catch sunlight at any angle. The choice for an ellipsoid of revolution is to create more surface area for the electrodes (photocells) and to use more of the sun rays onto the photocells when the light reflects in the golden electrodes - using more sunlight by consequence. The tentacles make the robot extend its senses to search for algae. The arms create closed chambers to place electronics.
The machine has a complete digestive system: mouth, stomach and anus. See the video:
Sealed with a transparent cylinder a motor, an endless worm and a pepper grinder aligned and connected by one single axis compose the mouth/anus, like a jellyfish. This cylinder has a liquid inlet/outlet (for water and algae spirogyra) placed at the end part of the endless worm. The endless worm has an important function to pump liquid in and out and to give small propulsion for the machine.
In order to "hack" the algae spirogyra photosynthesis' and apply it as an energy source, the algae cell's membrane has to be broken. The pepper grinder that is connected at the end of the endless worm can grind the algae breaking the membrane cell, releasing micro particles.
These micro particles in naked eyes looks like a "green juice" which is flushed inside the machine: the stomach.
A tube that comes from the end of the mouth with grinded algae goes though the stomach, inside the ellipsoid of revolution. This tube is fastened on a 2-way valve placed in the center of the spherical shape. Inside the ellipsoid of revolution there is another bowl, just one centimeter smaller aligned in the center. Placing this bowl inside, it creates two chambers: 1] the space between the outer skin and the bowl and 2] inside the smaller bowl. In chamber 1 the photocells are placed in parallel and in series. The photocell is composed by a plate covered with gold, a spacer in the middle covered with a copper mesh. This set up allows the "green juice" rest between the gold and copper.
After the light is shed on the electrons of the grinded algae they flow to one of these metals, like a lemon battery. As all the photocells are connected, with the help from the electronic chip LTC 3108 Energy Harvester is possible to store these mili-voltages in two AA rechargeable batteries. A life cycle with functions was idealized in order to program the machine and activate independent mechanical parts of the stomach: it has to eat, move, sunbath, rest, search for food, wash itself, in loop.
The 2-way valve mentioned above is connected as: valve 1 hooked up with chamber 1 and valve 2 with chamber 2. When the stomach works is sent information to the machine that the valve 1 has to be opened. The algae flow to this chamber and the machine uses a light sensor to go towards where there is more luminescence to make photosynthesis. After the 10 min sunbathing (photosynthesis) the machine has to clean its stomach - and the photocells - to be able to eat again. Water is sucked in again with the mouth, and via the same valve from the algae, it pumps more water inside chamber 1 in order to have an overflow of this liquid in chamber 2. The liquid, which is now in chamber 2 is flushed out by the motor turning the endless worm and having the valve 2 opened. Fixed on the edge of the structure opposite the mouth, an underwater pump connected by a vertical axis with a servo powers the movement of the structure giving possibilities to steer 0, 45 and minus 45 degrees. The movement programmed for this machine was written concerned about the duration/time, space and energy.
What is next for the Symbiotic Machine and for you?
This version of the Symbiotic Machine still has to be improved and I would like to continue the research and develop this bio-machine further. I want to keep working to improve what was done. The exhibition is from March 9th until 27th April at the Glazen Huis in Amstelpark, Amsterdam.
Previously by the same artist: Jurema Action Plant.
I don't normally blog about calls or upcoming events. Mostly because as breathtaking as they are, press releases 'copy/pastes' are not my idea of an appealing content. I do like to make exceptions to the rule though. One of them is the Bio Art & Design Award. It used to be called the Designers and Artists for Genomics award but its objective remains unchanged: the award invites designers and artists interested in life sciences to propose projects that push the boundaries of research application and creative expression. Each year the three most remarkable ideas are awarded a 25,000 euro grant to bring the project to life and exhibit it.
To be eligible for the award you must have graduated no longer than five years ago from a design or art program (at either the Masters or Bachelors level). Applicants are encouraged to relate their proposals to recent advances in the Life Sciences, including those within specialties such as ecology, biomedicine and genomics.
The deadline is 2 February 2014.
The selection process is rigorous, the research institutes associated seem to be genuinely enthusiastic about the collaboration and the results of the partnership are usually so exciting that i've blogged about them relentlessly in the past (check out in particular: The Living Mirror, Ergo Sum, the now iconic 2.6g 329m/s, aka the 'bulletproof skin', etc.)
I took the call for proposals as an excuse to chat about the award with Angelique Spaninks and Wilma van Donselaar. Angelique is the head of MU, the art center which is going to exhibit the winning projects next Winter and Wilma, who works at the the Netherlands Organisation for Health Research and Development, has been working on the Award from the beginning.
Designers and Artists for Genomics is now Bio Art & Design Award. Why did the name change? Does it involve any modification in the award? The way it is organized, its purpose, the spirit, the organizations involved?
Angelique Spaninks : The change of the name is partly due to a shift in organizational parties. The Netherlands Genomics Initiative that has set up the award has ceased to exist per January 1 of this year but it has managed to guarantee a budget for a similar award. This has been brought under care of ZonMW, the Netherlands Organisation for Health Research and Development, that is now in the lead. The other new partners are NWO (the Dutch Research Council) and MU, one of the leading art foundations in the Netherlands with a hybrid program reaching from contemporary art to design, media art and popculture.
MU will take care of coordination towards the exhibition of the three winning projects, combined with other new bio art and design projects. De Waag is still on board and so are several leading universities and research centers for the Life Sciences that provide teams of scientists that will closely collaborate with the artists and designers that will be selected to work on their proposals. In that sense the purpose and spirit have not changed, and neither has the prize money.
I'm, as always, impressed by the quality and quantity of scientific organizations the award got on board. Why do you think they accept the challenge to work with an artist or designer? What does the collaboration with a creative individual with an entirely different background and -i suspect- perspective bring to their research activities?
Wilma van Donselaar of ZonMW: At first the only scientific organizations that participated were funded by the Netherlands Genomics Inititiative and they had to be persuaded a bit in the beginning, but quite soon they thoroughly enjoyed the collaboration. The artists bring in completely new ideas and often challenge them into exploring new technological possibilities. There has to be a connection of course, but that is something that already becomes quite clear during the matchmaking event at the start of the competition. The only reason why it is difficult to keep scientists on board year after year is that it takes a lot of time. That is why we also bring in fresh research groups. But since we can show the results of previous award rounds now, that is not so difficult anymore.
Who should apply to the award? Is it mostly interactive designers and media artists or could a more 'traditional' artist/designer get a chance provided he's passionate enough about the possibility to engage with Life Science materials and ideas?
AS: We don't exclude anyone with an exciting but also viable proposal, who has graduated no more than five years ago in the field of art and design. Of course it will be more easy for artists/designers with some experience in working with Life Science materials and ideas, but the award is also there to stimulate young creatives to explore new territories and enhance the options for collaboration between creatives and scientists. All this to broaden and deepen the interest in and debate about the Life Sciences through the arts and examine it's social, cultural and ethical contexts.
How is an artistic/design proposal paired with a scientific institute? What is the process?
AS: Each participant can submit only one application before February 2. This application consists of a preliminary idea, portfolio and filled out registration form. Only 16 applicants will be selected for a matchmaking meeting in The Hague in March, where the creatives have to find a match with a team of scientists from one of the participating Dutch Life Science institutes. A list of the participating research groups of the 12 Dutch Life Science institutes can be found on the website www.badaward.nl. Once the matches are made artists/designers and scientists write a joint full proposal for the Award before end of April. Then mid-May all teams have to present their final proposals to the international jury which will then select the 3 winners. All proposals will not only be presented to the jury that day but also to the public. From June till November the Award winning proposals are realized by the artist/designers and scientists together and will be exhibited in MU art space on Strijp S in Eindhoven for 2 months starting from November 28, 2014.
Also I was wondering how the winning projects get accepted (or not) by the design and/or art world? Are they seen as hard to grasp and comment on pieces or does the art press and the art public embrace them as valuable and challenging expressions of creativity?
AS: The Award functions as a springboard, either for new nominations or Awards, new or extended collaborations, grants, positions or new publications. Experience with the first 3 years and 10 Award winners has learned that there is a growing interest in bio art and design in press and society but the art and design world themselves are lagging behind a bit. By presenting the winners in a respected yet hybrid contemporary art space like MU and in a leading art, design & technology driven city like Eindhoven we are convinced this will gradually change.
Thanks Angelique and Wilma!
From the back-cover: Every second year the Finnish Society of Bioart invites a significant group of artists and scientists to the Kilpisjärvi Biological Station in Lapland/Finland to work for one week on topics related to art, biology and the environment. "Field_Notes - From Landscape to Laboratory" is the first in a series of publications originating from this field laboratory. It emphasizes the process of interaction between fieldwork, locality and the laboratory. Oron Catts, Antero Kare, Laura Beloff, Tarja Knuuttila amongst others explore the field and laboratory as sites for art&science practices.
I was about to add this book to the list of books i liked in 2013 but i decided at the last minute that i might as well give it its own space.
In 2011, the Finnish Society of Bioart organised the Field_Notes - Cultivating Grounds laboratory. Five working groups led by Oron Catts, Marta de Menezes, Anu Osva, Tapio Makela and Terike Haapoja developed various art and science projects while in contact with nature and ecology in Kilpisjärvi, a rural area in Lapland, Finland.
The book contains seventeen articles (in both English and Finnish) that report and meditate on the research, reflections and activities that took place during the scientists and artists' stay in Lapland. Field_Notes offers one of the very few residences that allows people who engage with art&science to work and experiment directly in a natural environment and not exclusively in laboratories or galleries.
I wouldn't say that this is a book for anyone who's interested in bioart. It's not the kind of crazy sexy pop bioart you read about in Wired magazine (or in my own blog.) It is sober and at time theoretical, but not less surprising and thought-provoking than any razzle-dazzle bioart works you've read about in the past.
Field_Notes offers is a great mix of essays by scientists and lively stories of experiments by artists. I particularly enjoyed reading Laura Beloff's essay on how experience is a key aspect (and sometime even the main objective) of art practices that use organic materials or has some affinity with science. Professor Antero Järvinen wrote about the icon of global warming that is the Arctic charr and more generally about the difficulty of drawing simple conclusion of complex material systems and phenomena. Oron Catts came with the most unexpected essay about a piece of plexiglass from a German aircraft that had crashed in Kilpisjärvi in 1942 and how the discovery led him to explore 'new materialism in action'. Andrew Gryf Paterson has a great piece about berries foraging and a proposal to set up Berry Commons which sounds trivial until he makes you realize the politics of berries. Maria Huhmarniemi looked at the dilemma of preserving the endangered Capricornia Boisduvaliana butterfly or building an hydroelectric power plant.
I'll close with two of the many projects i discovered in this book:
A Unit is a miniature green area an individual would wear on their shoulder. A Unit speculates on the concept of green environment and its beneficial impact. It experiments with an idea of wearable miniature green space that becomes part of ones everyday existence and asks if this can be considered as natural environment with potential health benefits?
A Unit contains a GM-plant or other primarily human-constructed plant and as such acts as a training device for our changing relation with organic nature for the future when both humans and nature are artificially modified or constructed.
Niki Passath took his touristic robots for walks around Kilpisjärvi and soon found out that fungi and bacteria had adopted them as a habitat. Traces of moss and lichen started to grow on the structures.
So there you are: a serious, solid book for anyone who'd like to go beyond the easy reductions, the fast conclusions and simplification that sometimes characterizes articles and books about bioart.
Last week, i mentioned my quick trip to Leiden to see the winning projects of the third edition of the Designers & Artists 4 Genomics Award, an international competition that gives artists and designers the opportunity to collaborate with life science institutions carrying out research into the genetic makeup of people, animals, plants and microorganisms.
One of the winning works is The Living Mirror, a 'bio-installation' that combines magnetic bacteria with electronics and photo manipulation to create liquid, 3D portraits. The piece was developed by Laura Cinti & Howard Boland from the art-science collective C-Lab in partnership with AMOLF, a research institute focusing on nanophotonics and physics of biomolecular systems
Living Mirror involves cultivating magnetotactic bacteria, a group of bacteria able to orient along the magnetic field lines of Earth's magnetic field. The artists collected the bacteria and used an array of tiny electromagnetic coils to shift the magnetic field, causing the bacteria rapidly reorient their body that changes how light is scattered. The resultant effect can be seen as a light pulse or a shimmer. Taking pixel values from darker and lighter areas in captured images, [C-Lab] programmatically harmonise hundreds of light pulses to re-represent the image inside a liquid culture.
I had a quick Q&A with the artists:
Hi Laura and Howard! The Living Mirror, to me at least, almost belongs to the world of magic.It uses software, hardware and wetware. It is a particularly complex project. How did you know it would work out in the end? And what were the biggest challenges you encountered during its development?
Indeed, as a work it has been a very ambitious undertaking that integrates quite complex processes of wetware, software and hardware. We had to work very closely with various types of engineering disciplines and work as engineers ourselves. Over the past few months we built several prototypes to help us understand how a magnetic culture of bacteria might work. In the beginning when we worked on pulling biomass our biggest challenge was to generate enough bacteria and have a system that could produce a significant magnetic pulling force.
The interactive art installation was aimed at producing real-time images using living bacteria - but pulling biomass was slow. When we discovered that these bacteria produced a shimmering effect in real-time we were intrigued and felt that this was a better phenomenon to pursue and also allowed us to work with much lower magnetic forces. By changing the magnetic field we were seeing bacteria rapidly switching direction in a synchronic rotation causing light to scatter and producing a visible shimmer. So the major challenges we have encountered so far has been cultivating these bacteria and producing the electronic boards needed for approximately 250 individual magnetic coils.
There are many unknowns in the project which is what makes it quite exciting for us - having living bacteria respond in real-time is not something we experience on a visual scale we are accustomed to and finding out whether this system will be able to produce shimmering pixels that can form a portrait image is to be seen in the weeks to come.
To see the shimmering effect we observe, please see these videos below:
In LIVING MIRROR, multiple pulsating waves of bacteria are made to form a pixelated image using electromagnetic coils that shift magnetic fields across surface areas. By taking pixel values from darker and lighter areas in captured images, LIVING MIRROR programmatically attempts to harmonise hundreds of light pulses to re-represent the image inside a liquid culture.
In the proposal you wrote for the competition, you say that "Recent years have seen the human body reconfigured as an ecosystem of mostly non-human bacterial cells. Together with fungi and human cells, these form our complex 'superorganism', an image the work seeks to renegotiate by literally reflecting and fleshing out these ideas." Could you elaborate what you mean by that?
Until recently, our understanding of human 'self' was, at least biologically speaking, thought to be 'human' cells. This perspective is now understood to include microbial communities and interestingly, these microbial cells not only outnumber our own 'human' cells but our bodies contain significantly more of microbial DNA than our own genome. (Our bodies contain a mere 10 per cent of human cells and 90 per cent microbial cells). In this sense our bodies can be seen as a 'superorganisms' - working collectively as a unified organism or an ecosystem.
As a liquid biological mirror, LIVING MIRROR draws on the idea of water as our first interface predating today's screen-based digital technologies. It points to the myth of Narcissus who fell in love with his own image by believing it was someone else in the water reflection. Drawn into the image, he tragically drowned - a reminder of how we continue to immerse ourselves in similar mirrors as we extend our identity into the virtual. Simultaneously, the work highlights how contemporary science has shattered the idea of our own body by recognising that we are mostly made up of non-human bacterial cells. These ideas have shaped digital and biological understandings of our human self and are technically and conceptually reflected in LIVING MIRROR.
A living mirror is a very seducing idea. Do you see possible applications for it? Or was it just an artistic experiment?
Throughout the project we have been in communication with many leading researchers and there are certainly some specific technological overlaps (i.e. possible use of shimmer as a magnetic measurement or methods for orienting or guiding cells). As a display what can be seen is certainly different to existing technologies and LIVING MIRROR remains a research-based artwork.
Thanks Laura and Howard!
The Living Mirror and the other winning projects of DA4GA are on view until 15 December at Raamsteeg2 in Leiden, in The Netherlands.