During the Middle Age and Renaissance tapestries had a role similar to the one wallpapers have today. You would not use them as carpet and just throw them on the floor, no no no, you would hang them on the walls to decorate the room, insulate the walls of your castle during winter, and delight your guests. Kings and noblemen would roll up and transport tapestries from one residence to another.
Margret Eicher has revamped the old tradition of the gobelins tapestry (which dates back to the 15th century but keeps receiving some attention from contemporary artists) except that instead of hand-embroidered tapestries, sewed by skilled craftsmen/craftswomen, the tapestries are refined industrial products, woven by a computer.
Scenes depicted in the Gobelins were usually inspired from famous paintings or religious art. Eicher remained truthful to this inspiration and uses the pillars of modern days religion and visual culture -TV series, video game and luxury- to set the scene of her tapestries.
The three large-format tapestries exhibited until May 17 at the [DAM] gallery in Berlin, show different aspects of femininity. Desperate Housewives Bree, Gabrielle, Suzan, Linette and Edie hold freshly-baked cookies and show their best profile, on another tapestry high-heeled ladies wrapped and coiffed in fur defiantly look at you and on the third one young couples frolic under the bored gaze of Lara Croft.
Eicher's digitally woven collages compile pictures with a political background with sexy D&G style advertisement found in the pages of glossy fashion magazines to realize astute portraits of our times.
Previously at [DAM]Berlin : A conversation about exhibiting and selling digital fine art and Generator x - Beyond the Screen.
Digital technologies like rapid prototyping, laser cutting and CNC milling enable digital artists, designers and architects to step out of the screen and produce atoms from bits, eliminating many of the limitations of industrial production processes. The technologies are becoming increasingly accessible, pointing to a future where mass customization and manufacturing-on-demand may finally offer alternatives to mass production.
When i went to the opening of the show i was lucky enough to be able to ask the designers and artists a few questions in order to understand what was before my eyes. However, the pieces are beautiful enough to make the trip to Tucholskystrasse worth your time. Besides, people in the gallery will be happy to answer your questions.
Imho this is probably the best show in town right now. Demonstration in 3 steps:
A Week in the life is a 3D visualisation of telecommunications data made of cardboard. The data sculpture represents Andreas Nicolas Fischer's movement around his home city, Berlin, and the communications he made with his mobile phone in one week.
The aim of the project is to draw attention to the German telecommunications data retention act (Vorratsdatenspeicherung) and the breach of privacy it constitutes. The law requires the telecommunications providers to store the connection data of all customers for 6 months and to make it available to law enforcement agencies upon request.
What can be read from the sculpture is Andreas' position in the city through the cell sites he used. The density of the cell sites reflects the speed and frequency of his movement within the city. The more often he visited a place, the more cell sites were added to the map.
To get the information for the data set, the designer wrote a software for his mobile phone which recorded all the coordinates of the antennae, which he then converted to latitude and longitude. The data collected was parsed with a processing sketch and transformed into a 3d model.
"I then took the model in rhino and contoured it into horizontal and vertical 2d layers, explains Andreas. 'Then i set the intersections and cleaned the vectors in illustrator. After that i cut the individual parts with the lasercutter. The assembly took me about a day (even though having labeled each part individually beforehand). After that i added two coats of white model paint. "
Based on the Aperiodic series, one of their earlier experimentations, Aperiodic_vertebrae
They were assembled by hand over what must have been a very long afternoon...
Foldable fractal, a work by David Dessens. I discovered more of his work during the talk he gave last month at a symposium organized by Marius Watz.
The show is running at the DAM Gallery Berlin until March 8.
The Generator X - Beyond the Screen event i mentioned earlier involved a series of talks by artists, architects and designers. I went to the second evening of public presentations, liked everything i saw and heard but i'll just focus on a few projects mentioned by Aram Bartholl (here's his website but it's his blog that gets my vote) because 1. i had missed all his other talks so far and 2. haha! i've lost the notes i took during the other talks.
Sascha posted a write-up of a talk Aram gave almost a year ago about the way his work looks for connections between the virtual world and the physical one so i'll just take the story from here and focus on the artist's latest projects.
Chat, presented at ars electronica, the 24th Chaos Communication Congress and more recently at Club Transmediale is a mobile performance that allows 2 participants to send each other text messages, like in World of Warcraft or Second Life. As soon as they've been entered, the texts appear in comic-strip-like balloons above the speaker's head.
In 3D worlds, chatting contrasts with chat "rooms" as the online form of conversation has been re-endowed with a spatial dimension: the typed-in message appears in a dialogue bubble above the avatar's head and follows their proxy on its way through the virtual world. Other players within a certain range can read these messages and, in turn, can type an answer on their own bubble. Chat translates this form of conversation into the physical, public sphere.
Aram reminded how much is about money in Second Life and how this might explain its success. In the vitual island, you can make money out of data thanks to the digital right managements embedded into the game.
For the Second City project that ars electronica commissioned him last Summer, Aram invited other artists and turned a part of a deserted shopping street into an exhibition space that was focusing on physical representations of the virtual world.
One of the projects developed in Marienstrassen allowed passersby to walk in a "shopping panel" and buy a Trabi or any other good for their avatar and get a laser cut plastic token in the shape of the object purchased as a receipt
Another project part of Second City was Export to World. Created by Linda Kostowski and Sascha Pohflepp, the workshop commented ironically on the design and production of merchandise in virtual worlds. Their shop offered custom-made or purchased virtual objects. Shoppers would enter and buy the object of their choice at a price determined daily by the current Linden dollar/euro exchange rate. Instead of seeing the good suddenly appearing in their inventory, purchasers would receive a 2D paper representation of it which they could manually cut and shape into a 3D model of that object. The final results are paper representations of digital representations of real objects, including all the flaws that copying entails.
The Bubbagum machine was particularly impressive as this real photography seemed to have been photoshop'd. It wasn't, that's the real effect of a paper virtual bubble gum machine. Not sure i'm expressing myself very clearly here...
Anyway, Aram ended his presentation with this slide of a project he is working on: WoW weapons which he plans to carry around the city. Just the thought of such a performance taking place somewhere in Curry Wurst Paradise makes me say once again that this city is the best place on earth.
The Żak Gallery in Berlin is currently running a delightful exhibition
In the '60s Poland it was almost impossible to acquire a tractor in Poland. Agricultural machines produced by the country were available mainly for state-owned enterprises. For private farmers these tractors were too expensive and they weren't even robust or efficient enough for the mountain region. Out of necessity they constructed their own machines using spare parts and bits and pieces from whatever machines they could find. Including decommissioned army vehicles and pre-WWI German machines.
Since 2005 Łukasz Skąpski has been traveling all over Poland to document the story of the tractors hand-constructed by farmers. He also made a video where farmers talk fondly about their machines, how it goes faster than it is allowed, how they can drive very steep roads with it and how robust the vehicle is. Considered that somewere built decades ago most of them look like little marvels.
Also at the Żak gallery is Skapski's latest photo series of self-made houseboats.
On view at the Żak Gallery in Berlin until March 3.
Fotopolis has a few more pics.
As a creator of video games, anime characters, illustrations and graphic designs, Yoshitaka Amano is regarded as a source of inspiration for artists such as Mariko Mori, Takasha Murakami and Yoshitomo Nara.
The exhibition, called Deva-Loka, takes its name from a colourful 7 meters painting inhabited by psychedelic figures. Smaller aluminium panels singles out fantastic monsters and characters, and mid-sized paintings feature close-ups of imperturbable heroes, grim warriors and delicate heroines.
Yesterday, together with a horde of other visitors (note to self: never ever again visit the usually peaceful C/O on a Sunday) i checked out Assorted Cocktail, Martin Parr's retrospective which features Bored Couples, Last resort, The Phone Book, Small World, Common Sense, Think of England, Think of Germany, Knokke-le-Zoute, Glasgow and Mexico.
The photographic series, taken between 1985 and 2003, guide us from what could be regarded as the essence of "english-ness" to the garish effects of globalization.
Apart from Knokke which so so much reminded me of my childhood holidays in nearby Ostende, the work i found most endearing was Last Resort, one of Parr's first successful series, the one that brought him fame and a reputation for being a sarcastic chronicler of our times. Taken between 1983 and 1986, these photographies formed a snapshot of a typical Summer day in the life of holidaymakers in the seaside resort of New Brighton. There´s more to it than a few teenagers queuing for ice cream though as the series reflects the social decline and distress of the working class during the era of Margaret Thatcher.
Bored Couple gets the Award for hilariousness. Yet, it is also a very bitter award as i guess very few among us have escaped those moments when love appears to give way to indifference and dullness.
Slate has a slideshow.
Small World dates back to the early '90s but the insanity and inanity of mass tourism it portrays have only become more widespread and acute with the passing of time.
From 2000 onwards, Martin Parr travelled around the world to document the high and low (but most notably the low and very low sides) of daily life in Russia (Stalin World), Germany (Think of Germany), England (Think of England), and Belgium (Knokke-le-Zoute).
Parr also went to Mexico and flew back with a photo series that made me think that he was so charmed by the country that he left his sarcastic lens in good old Europe.
At C/O Berlin, The Cultural Forum for Visual Dialogues, until February 24.