Back to the DMY International Design Festival Berlin which kicked off on Wednesday evening in Berlin and closed on Sunday. Starting with the absolute star of the festival: Tempelhof Airport. I'll never get tired of saying how much i loved this airport. The architectural masterpiece retired from its function of iconic pre-World-War-II airport three years ago and has since been hosting a number of fairs and cultural events.
Planes used to land and park here:
Now it's currywurst paradise:
Couple of inside views.
Isn't this a beauty?
Once inside, the first designers that visitors noticed were Dirk vander Kooij and his yellow robot, both busy making a model of the 'Endless' chair. The machine is a reengineered old Fanuc robot that draws and shapes furniture, layer after layer, out of one endlessly long plastic string.
Marre Moerel was showing a collection of ceramic tableware and lamps cast directly from pig intestines, sheep brains, cow hearts, bull testicles. I had the feeling i'd seen that sort of gutsy objects before but the pieces were nevertheless elegantly crafted.
There was some curious action going on in the RCA corner but by the time i arrived there, my brained was completely knocked out by the lamp galore, the vaguely quirky armchairs and the furniture made from recycled materials that should have been left in peace. My attention nevertheless got caught by:
2. A Sausage Machine that extrudes fake meat into sausage casings and functions as a tool to create a new world made out of meat.
Inspiration for Alexey Petrov and Alexandra Goloborodko's Baba Valja is the traditional Russian felt boot. Like the boots, the lamps is made by hand from natural sheep's wool.
Mark Braun collaborated with Austrian company J. & L. Lobmeyr on the installation FORTUNE, 21 glass carafes engraved in traditional techniques by Lobmeyr with the outlines of existing lakes, rivers and glaciers.
That's it for today, i'll get back to you with a story or two about DMY's MakerLab workshops which were by far the most interesting part of the festival.
First report from my short trip to DMY International Design Festival Berlin: the international launch of the book Open Design Now: Why Design Cannot Remain Exclusive.
The book launch was only one of the many satellite events of the festival, it took place at Planet Modulor, a creative hub so new i'm not sure it's officially open yet and was organized by a bunch of Amsterdam people who doubted they had enough connections in town to attract the crowd. Design is, after all, one of the last creative disciplines to embrace open movements.
Unsurprisingly however, dozens of people turned up. Proof enough that 'open design', in spite of its lack of a clear definition or recognized bankability, can generate much interest in a design festival. Even if it is not yet acknowledged by the creators and buyers who gather in Milan each Spring for the Salone del Mobile, open design has the potential to change design as we know it.
First, three of the main authors and editors of the book, Bas van Abel (Creative Director of Waag Society), Roel Klaassen ( Programme Manager at Premsela, Dutch Platform for Design and Fashion), Lucas Evers (Head of Programme Culture at Waag Society and member of Creative Commons Netherlands) took the stage.
The three of them had very different but convergent interests in Open Design. van Abel's background is design so, he explained, "i was thinking first about myself when i started looking into open design". He is also the cofounder of the Waag Society's Fablab, a fabrication laboratory which offers digital fabrication and operates on the principles of open source and open content (Creative Commons). FabLabs, he pointed out, give back the transparency that industrialization had taken away.
The slowness of design to embrace the open movement might be explained by the fact that when you exchange a video, a song or a photo through a computer, you have the finished product in front of you. Physicality has obviously a much stronger importance in product design. Besides, design is often a collaborative process and many steps can be seen as content, even the sketch on a napkin.
None of the panelists could (or rather would) answer Marcus Fair's request to give a clear-cut definition of open design. The practice, said Evers, is not fixed, it is in constant flux. Open design is more about a mentality than a strict definition. The book is the first survey of open design and its aim is to explore what open design can be and what you can do with it, it is only the starting point of a discussion.
Self-proclaimed 'open designer' Ronen Kadushin, Waag Society founder Marleen Stikker, and Tommi Laitio, a researcher for Finland's only independent think-tank, Demos Helsinki then came on stage for the second panel.
Stikker talked about the possibility to develop new business models with open design, Laitio brought a politico-social take on open design while Kadushin chose to highlight one of his open design products, the iPhonekiller.
The most interesting part of their discussion was about how designers nowadays struggle with the mainstream production model. It simply doesn't work for them anymore. A graphic included in the book shows that "Under the current system, a designer takes his or her design to a manufacturer, who makes it and then takes it to a shop that sells it. If he is lucky, the designer gets 3% ex factory. The brands adds 300% and the shop doubles that again." The old production model cannot be applied to contemporary designs. Nowadays production run is much shorter, many of the works designed are produced as speculative materials, for show or marketing purposes, etc. We need to find a new position for the maker and the crafter as well.
The Open Design Now authors had chosen Berlin as the first place to launch their book because that's where they had the idea to write it one year ago, when they were participating to one of the Maker Labs organized by DMY.
Open Design Now was designed by Hendrik-Jan Grievink, it is published by BIS publishers. Content will gradually be made available on the book's website. I obviously managed to nick a copy of the book and it looks really good. Proper review will follow shortly but there's no reason not to go ahead and order your copy on amazon USA or UK right now!
Open Desing Now: Why Design Cannot Remain Exclusive will be presented to the Dutch creative community at Pakhuis de Zwijger in Amsterdam, on the 8th of June. Journalist & writer Tracy Metz will lead the discussion on the implications of open design first with the authors & editors of the book and then with Jurgen Bey (Studio Makkink & Bey), Michelle Thorne (Mozilla), Brian Garret (Freedom of Creation) and Massimo Menchinelli (openp2pdesign.org /Aalto University)
Image on the homepage: Repairing the Waag in Amsterdam with LEGO during a workshop with Jan Vormann, photography Johannes Abeling.
Thomas Hoepker was the first West German photographer to receive an official authorization to live and report from East Berlin when the city was still divided by a wall. He was followed by the constant gaze of East Germany's secret police but his work was uncensored. An article in Deutsche Welle explains: Hoepker's reports gave West Germans their first glimpses of how "the other half" lived. Unlike the East Germans, who could watch West German TV, most West Germans had no idea what life in the GDR was like.
Some 280 photos from Hoepker's work in Eastern Germany are currently on view at the German Historical Museum in Berlin. The exhibition, titled On Living. Photographs by Thomas Hoepker and Daniel Biskup, marks the 50th anniversary of start of the construction of the Wall.
And i'll leave you with his pictures even if i posted far more in one go than anyone could stomach.
Hoepker's pictures are followed in the exhibition rooms by Daniel Biskup's photo documentation of the political and social upheavals in the former German Democratic Republic, the breakup of the Soviet Union and the clashes in the Balkan states.
On Living. Photographs by Thomas Hoepker and Daniel Biskup remains at the German Historical Museum open until October 3, 2011.
It was time i'd interview Niklas Roy! Jonah Brucker-Cohen had a fantastic talk with him for gizmodo but that was 4 years ago. And there are video portraits about Niklas Roy online but there are in a language i can't quite master. Niklas is one of the most facetious characters of the 'new media art' world. His dance machine without 'annoying Dj", moving curtain, 'distributed' fountains, white cube gallery in a box, physical teapot inside a Commodore cabinet or his electromechanical version of the game Pong are certainly witty, absurd and at times, even hilarious. But don't let the jesting fool you. Behind the playfulness of Roy's machines, lay much irony and lucidity about the world of art & tech he belongs to.
Hi, Niklas! Why do you feel the need to invent 'useless things'?
Well, I guess that engineers and designers which usually invent machines and devices mainly do that in order to solve a problem with their inventions. Or they want to make an existing process more efficient with the help of technology. But such efficiency-driven approaches exclude a vast field of possible inventions. I find it very interesting to explore this field as it promises to be very free.
Do you really believe that your works are useless?
Somehow, my creations often end up in art exhibitions. So the question is, how useless is art? I strongly believe that art is useful for the health of society in some sort of balancing way. From that point of view, my machines might be a bit useful.
It is a bit daunting to interview you. I'm not sure i can trust any of your answers. Especially after having had a look at the WIA < > WIA project for which a fictitious African artist set up an installation that consisted of a public toilet in Linz, that appeared to be hooked up via Internet to an African village's well. Why did you chose to trick ars electronica? Was it really a spoof? Surely they must have known there was something fishy in the work?
Ars Electronica is the leading Media Arts institution. Their pole position makes them define trends and create hypes. Unfortunately, I often cannot agree to those hypes - which feeds the rebel in me.
Melissa's - let's call it 'performance' - started when Ars Electronica released a 'call for proposals' for an exhibition as part of Linz' culture capital program. This open call was more or less a very clear wish list of what they'd like to show. This open call would have made a good briefing for companies which focus on designing interactive installations. But it was not suitable to address artists which should stimulate the society by expressing their own positions. My application as African artist Melissa Fatoumata Touré began as a little fun experiment. I submitted precisely what Ars Electronica asked for and spiced it up with some toilet humour. I wanted to know how they'd react to such a rather ridiculous submission. It worked out far better than I thought: As I heard later, Melissa's toilet project was the first that got accepted by the jury - and they were even a bit sad that the other submissions didn't even come close to the 'quality' of Melissas proposal. Well, this is what the jury said.
To answer your last two questions: As far as I know, the organizers really had no clue what was going on until Melissa presented her work via Skype and with a live video broadcast from her uncle's internetcafé in Africa. That happened about three weeks after the opening of the exhibition, as far as I remember. But you should not forget that they've never seen Melissa before this presentation. It was all organized just via email and phone calls. There was a lot of imagination involved. On both sides actually: I also could just imagine what the organizers in Linz would think about Melissa. And during the long process of preparing the exhibition and the installation, I often had the feeling that Ars Electronica wouldn't believe Melissa's identity anymore and that they're already playing with me.
I like your explanation of why Melissa is 'the perfect dream of every new media curator.' And i couldn't help but smirk at 'her ideas are distilled media art mainstream.' Could you elaborate on this? What are 'distilled media art mainstream' ideas? Do i perceive a certain disenchantment/fatigue with media art theories and ideas? Or am i completely wrong?
I'm not even sure if ideas and theory play such a big role if you want to become successful in this field. Here are some simple lessons that I've learned so far:
1st: Don't be an artist. You should be an architect or have a background in biology, or something else more or less unrelated. Melissa was actually a computer scientist. Talking about Melissa: Your gender also plays a role. Being a woman beats being a man, as women are extremely underrepresented in this field.
2nd: No matter what you're really up to, I can recommend you to also make some experimental electronic music. This adds an interesting layer to your personality. Your level of musicality doesn't matter as that's the point where the experimental part starts.
3rd: Buzzwords and -topics are your friends and your source of inspiration. You might consider to become active in the fields of biotech, sustainability or, of course, Facebook.
You explain that you created the Vektron modular because sometimes you need to listen to some strange zoundz. That sounds (to me at least) like a lot of work just for the sake of listening to some strange zoundz. I was wondering how often you create a work just for your own amusement. How much are you influenced by the possible feedback from public, the future reaction of the audience during the creative process? Do you give it much importance when you are developing a new work?
Building this synthesizer was actually an attempt to add an interesting layer to my personality. But I didn't want to write it so clear on my webpage, as this would have caused the reverse effect. Ok, now serious: I regard the development of things like this experimental Synthesizer as both, spare time fun and hands on research. I do that as often as possible as it often leads me to new ideas. The hard thing is actually to organize life an a way that you have so much spare time where you can work really free.
I was very impressed by the little video documenting the Reinventing Television workshop you headed a the Valand Art School in Gothenburg. Can you take us through a couple of projects that turned old tv sets into 'storytelling machines'?
This was really a nice workshop. Anna Kindvall, one of the directors of Malmö's Electrohype biennial was teacher there at that time and invited me. The idea was to take old TV's and build new machines inside or with them. I often built TV's out of cardboard boxes when I was a child and don't get me wrong, now, but I think when something was a lot of fun to do in childhood, it's always nice to make the same things with art students.
My Little Piece of Privacy is a curtain that moves along your studio window to protect you from the gaze of passersby and achieves precisely the opposite. I have the feeling that it is also the kind of idea that the 'creatives' in advertising and communication agencies would love to steal for their clients. Has anything like that ever happened to you? Have people from advertising ever approached you with a request to adapt one of your projects for their client? Is it something you'd be happy to do?
This installation is indeed an amazing attention-magnet. But the installation makes so much sense because it is just about a little hyperactive curtain. If the curtain would be replaced by a moving advertisement, it would be just poor. Maybe the 'creatives' which wanted to steal the idea also realized that. At least they didn't contact me and I haven't heard of any spin-offs, yet.
I guess the previous question calls for the upcoming one: The first time i saw your work was at Transmediale where you were showing Pongmechanik. You were still a student at the udk in Berlin at the time. As far as i can see you're still a happy independent artist doing exactly what takes his fancy. How do you do that? Do you have any advice for talented media art students who would like to actually have a career as media artist and not as 'creative' doing websites for an 'interactive design' company?
I think I answered that already in two different ways: My personal trick is mainly to organize life in a way that I have a lot of time (and at least enough money) to work on things that I find interesting. Working in a company will not really help, as this takes too much time.
How did you start being involved in media art? What attracted you in this field?
It was actually many years ago, when a friend took me for my first time to the Transmediale. I was working in the film business at that time, creating visual effects for feature films. This Transmediale visit caused two things: On the one hand, I've never seen so many interesting installations at one place before. I loved the way how technology was used in this very creative way. And on the other hand, I saw that there's plenty of space to make even more interesting things with technology. That's why I started to get involved in this field.
I saw the International Dance Party once in an exhibition in Amsterdam. i was alone in the room and could afford to throw away any kind of inhibition. But you must have witnessed the effect it has on a group of people. How do people react to it usually? Are they very self-conscious? Or rather extrovert?
Like the curtain, the IDP works amazingly well. But of course, there's a little bit of chain reaction involved. If one person starts to dance, it doesn't take long until the whole room takes off. The sad thing about this is, that I really like how the machine opens and closes and how it transforms its shape. People which are just dancing don't recognize that, as the installation always stays in full party mode. If that's the case, I sometimes try to convince the people to stop dancing. First they don't approve my suggestion, but if they do, they love the installation even more afterwards.
Has anyone ever bought the Beginner Set "Junior IDP"?
That's my main income!
Any upcoming project or exhibition that you'd like to share with us?
Yes, there's this exhibition in Barcelona's DHUB opening soon. The vernissage is on June 21st.
And then, there's another exhibition, called 'Paranoia' which is still going on in Lille's Gare St. Sauveur. Charles Carcopino curated this really great show. I can 100% recommend it and it's still running until 15th of August.
Photography used on the homepage is by Martin W. Maier.
I had forgotten to tell you about the work of Jérôme Zonder.
I discovered the work above at the exhibition Tous Cannibales at La Maison Rouge in Paris. Somehow, the show got lost in the frenzy of my last gallery-marathon in Paris. Plus, taking picture was a big 'no-no-!-get-out-of-here' which means that i couldn't document properly the exhibition. Yesterday, however, i was preparing my trip to Berlin (DMY!) and discovered that Tous Cannibales gets an Alles Kannibalen? reincarnation at me Collectors Room in Berlin. As its name indicates, the exhibition explores anthropophagy in art. Works by Goya and James Ensor are shown in dialogue with pieces by Wim Delvoye, Jake & Dinos Chapman, Pieter Hugo and Jérôme Zonder.
Zonder's work is provocative. Everybody loves provocative nowadays but he plays the provocative and offensive game with more panache and imagination than most. I thought he deserved more than just a photo on this blog:
Seizing on strong iconographic symbols taken from the Nazi aesthetics and the worlds of childhood and cartoons, Zonder revisits these forms of narration and the innocence they carry (children drawings, clear lines) as well as the cruelty (realism, caricature) through mise-en-scenes with a gory tone where sex and barbarity are more than compatible. (extract from the press release of the exhibition Pupper Show Dust at the Galerie Eva Hober Paris)
The title of Club Transmediale's exhibition, Alles, was Sie über Chemie wissen müssen (Everything You Need to Know about Chemistry), is based on a notebook with blank pages, published by an international science publisher.
An intriguing and cheeky enough opening for me.
No matter how much I love exhibitions at new media art festivals, i often find myself suspecting that the curatorial vision behind many of them is little more than an after-thought. This was certainly not the case with Alles, was Sie über Chemie wissen müssen and i can't praise curators Hicham Khalidi and Suzanne Wallinga enough for their exquisite, intelligent contribution to Club Transmediale.
The show wasn't afraid to call upon works from the early '70s to dialogue with new pieces on a theme that others than Khalidi and Wallinga might have been explored in a fairly lazy way: the physical interaction between people and things. To be honest, the description of the exhibition theme was a bit intimidating, the show attempts to convey an experience of Befindlichkeit (existential orientation), of the physical interaction between people and things, as described, for example, by Gernot Böhme: a primary experience of atmosphere, of "moods" that can be encountered in human and natural surroundings, in which there is no sharp distinction between person and thing. In Alles, was Sie über Chemie wissen müssen, the experience of winds, of feeling, of substance occurs through different manners of physical presence. The relationship between body and medium leads, either through the creation or perception of work, to the experience of a mental space where alternative ways of understanding the body may arise.
You didn't have to read Heidegger to find the show entirely enjoyable though.
One of the works that best concretized the theme of the exhibition is Aura by Joyce Hinterding, an artist whose practice investigates energetic forces, in particular acoustic and electromagnetic phenomena. Aura is made of graphite and gold drawings which, when connected to a sound system, become fractal antennas. As soon as i took off my camera to take a picture, i realized that the drawings made audible the presence of electromagnetic fields within the gallery. A text about the work explains that tracing one's finger over Hinterding's lines produces electrical sounds akin to those emitted by a theremin" but since i'm still not used to manipulating artworks, unless specifically invited to do so, i didn't dare touch the drawings. Besides, there was a guard in the room.
Rik Smits's ballpoint drawing Scorpoda Capital is a fascinating, slightly fearsome city driven by a taste for Dubai-worthy architecture, self-importance and luxury. Add to those, hints to the darkest chapters from the Old Testament (but that might just be my imagination) and an eerie absence of visible human beings.
Jelle Feringa's Analemma was probably the most insidiously fascinating piece in the show. In astronomy, an analemma (from a Greek word that meant "pedestal of a sundial") is a figure of eight-like curved traced in the sky when the position of the Sun is plotted at the same time each day over a calendar year from a particular location on Earth.
Feringa's Analemma defies the earth's 29.783 km/sec velocity by casting a perfectly circular shadow on the ground. No matter the time of the day, the day in the year, the latitude.
Jorinde Voigt's Grammatik combines several parameters, such as spinning aeroplane propellers, writing on the propellers (64 grammatical possibilities, declination of the personal pronouns, who loves who, who doesn't love who) and the size of the blades (the first person singular corresponds to the biggest blade. The third person plural corresponds to the smallest blade). Next to that, the installation defines the grammatical system even more precise by the declination of the rotation speed, 0 to maximum, individually controllable speed (the artist does not specify how fast each blade has to turn; every speed within the possible range is correct) and the declination of the direction of rotation: turning to the left or to the right. Technically, this corresponds to whether the blade turns away from or towards the observer.
Loved the show, took tons of pictures.