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Shigeki Hayashi creates ceramics that look like they were machine-made of plastics or PVCs. A closer examination reveals that they have all gone through kilns where their outcome is dictated by heat in excess of 1,200Oc.

Heart Break Night, 2003

I like his melting batman faces (ok, kind of batman) from 2003 but the artist's latest works are exhibited in Kansai, in Japan, Jun 17-Jul 23.

More fun for Bat-maniacs: Fat Bat, by Virginie Barré (on flickr) and Mark Newport's stunning knitted Batman costume.

Via Kansai Scene.

loopScape, by Ryota Kuwakubo, is a game for 2 players with wireless controllers. It is a very classic shooting game. But instead of battling on a flat screen, you have to run around the cylindrical LED screen to follow your spaceship. Another consequence of having a 360° is that once your missile is fired, it will fly round and round until it hits something: hopefully it will hit your opponent's rocket but you might also get shot down by your own missile if the enemy manages to avoid it.


Related: 3D video game.

loopScape --together with Unreflective Mirror, by Masaki Fujihata, A-Volve by Sommerer/Mignonneau, FragMental by exonemo, and works by five other artists-- is part of the Art & Technology Zone, an exhibition area where one can investigate the dialogue between technology and art. The show opens on June 6 and runs until September 9, at ICC, Tokyo.
NTT is also hosting the lovely Kodama installation by Hisako Kroiden Yamakawa.

Other "products" and installation by Kuwakubo: Delay Phone, PLX -parallax of the game, R/V: Robots That Mediate Human-Human Interaction, Duper/looper, fluid, extra!, Bit-Hike, VideoBulb and BitMan, Heaven Seed.

With Invisible - The Shadow Chaser, players have to sense and capture "ghosts" with a vacuum cleaner. "Invisible" goblins sneak around, but you can only see their shadows.


The system allows "hunters" to feel the presence of 3D virtual objects using only indirect information such as the shadows and sounds of goblins instead of direct images.

When the goblins move, players can hear their footsteps. The volume of the sound changes depending on the goblins' position on the floor. When players capture goblins, they hear the goblins' scream and vacuuming sounds.


Players can also get a haptic sense of capture. When they catch a goblin, small motors in the hose of the device vibrate sequentially from the nozzle toward the handle. Then a large vibrating motor in the backpack presents a sense that the captured goblin is struggling. At the same time, water is moved from a tank on the ground to another in the backpack, so players feel the weight of the captured goblins.

The projector displays a 3D object's existence and behavior.

Developed by the Nara Institute of Science and Technology.

Images 1, 2 and 3 (thanks Konomi.)

Presented at Laval Virtual, (via Yahoo.)

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