Make+ is a Shanghai-based programme that stimulates collaborations between creativity, technology and science. Its main motivation is to 'make ideas happen'.
The recipe is quite simple: an individual comes with an idea, a team forms around it, mentors join in and guide the team along the way. At the end of the process, the idea is made reality. Participants come with all types of backgrounds, experiences and perspectives. They can be fashion designers, hardware engineers or painters.
The experimental and not-for-profit organisation also organizes educational workshops, talks and exhibitions that further encourage exchanges and raise public awareness about the kind of creativity that emerges when people from different professions meet and share ideas.
I met Sophia Lin, the Director of Make+, a few weeks ago. We were both giving a talk at the same moment at the latest edition of the Lift Conference in Geneva. Sophia is also the co-founder of Basement 6 Collective, a studio and community space located in an old bunker and dedicated to promoting the arts in Shanghai.
Since i missed Sophia's presentation in Switzerland, i thought that the best way to catch up with the activities of Make+ would be to interview her:
Hi Sophia! How big is Make+? How many people are working on the program?
Make+ is supported by volunteers only. We have roughly 9 core volunteers, and 30+ volunteers who help out whenever it's needed.
The Make+ program encourages cross-disciplinary collaboration. How do you make these cross-disciplinary collaborations happen? Is it by acting as a go-between? By making resources available? etc.
We do a lot of things to encourage these collaborations happen. We host events where professionals and students from different professions can meet and collaborate, we act as a resource database for those who need to reach the other end. We have also started a research project on methods of crossover collaboration.
Are there like-minded people, institutions organizations in Shanghai and in the rest of China? Who does Make+ collaborate with? Who are its allies?
We are seeing more and more institutions especially the universities opening their doors to these kind of experiments by having collaborative courses and programs. Make+ collaborates with art museums, galleries, makerspaces, libraries, hardware companies and foundations.
You told me in a previous conversation that Make+ doesn't have its own space. So how do you manage to organize meetings, workshops, exhibitions?
We usually host our events in our partners' spaces. We work hard.
And apart from having your own space, what are the biggest challenges that the program encounters?
Having a steady funding is our biggest challenge. Our currently method is to offset our cost by charging the event. But in reality, the income usually only pays for the materials and instructor, but never the organizers.
You also told me that you work with artists who might have a fairly classical view on art and with science & tech people who are not so used to working with artists. What makes these two worlds dialogue and collaborate? And does their perspective on their own discipline change after one of your Make+ events?
Yes, this is a very challenging problem. People have to really WANT to collaborate with the others to make it work. We learned from our experience that a forged relationship without a strong motive is hardworking and tiring. However, the participants who have had a successful collaborations often goes on to try more.
In 2013, our creative camp incubate a fresh team that consists of designers, artists and engineer. They do not know each other at the beginning, and have never collaborate with other discipline before. After some very challenging weeks, they built a "emotion" room that responded to people's brainwave. The room would try to make you angry if you are calm, and try to calm you down if you are agitated. The team members became best friend and went on to collaborate on many projects.
Last year in 2014, we incubate a long-term not for profit project, where artists, designers and scientists would lead people to research trips to China's old villages to see if there anything they can help with.
What's next for Make+?
In 2015, apart from our regular programming and incubator programs, we have started a long-term research project on methods for a successful crossover collaborations. We feel that we need to learn from the successful teams and projects around the world about how to initiate a successful collaborations.
Zhenhan Hao explored China's copy culture in an attempt to go beyond the 'illegal', 'vile' and 'evil' epithets that are usually associated with the practice. In the artist/designer's own words:
I have taken on the guise of an agent and am managing two research-practices simultaneously under different social contexts. In China, I have proposed a new production model for craftspeople in Dafen village and Jingdezhen, 'the porcelain capital of China', to imitate and create at the same time. Together, we co-produced a series of improvised products that sought to inspire the imitators to explore their imagination and creativity.
Hao asked artisan imitators to use their own imagination and customize the goods that would otherwise have been mere replicas of 'Western' artworks and fashion items. He commissioned a suit, a series of ceramic vases as well as oil paintings. He would suggest that the workers stick to what they are used to (imitating famous fashion brands or Impressionist painters) while adding something personal. A cobbler created footwear that mix the design of traditional Church's shoes with the bold colour of trainers. And tailors designed a suit by mixing western aesthetics (in particular the famous Barbour jacket) with traditional Chinese patterns and symbols:
A painter specialized in replicating Van Gogh oils pictured his own bedroom in the style of the Dutch post-Impressionist:
The vases add another layer to the project as Hao asked the ceramists to 'document' their craft and its context by painting their tools and workshops on the surface of the vase:
The artist did some kind of reverse experiment in London where he introduced Chinese imitation culture through a workshop with the absurd aim of mimic-drawing perfect circles.
I'll leave the conclusion to Zhenhan Hao:
As a Chinese national studying in London, I attempt to exploit the cultural differences and normative principles to uncover the complexity of imitation in the contemporary Chinese context. However, rather than delivering value judgments, or repeating the platitudes of political relativism, I am committed to revealing unknown matters and unfamiliar processes and keen to exploring an alternative ethic and aesthetic of imitation through my commission as a methodology as well as participatory interventions and practices.
"A labourer over the course of an 8-hour day can sustain an average output of about 75 watts." (Marks' Standard Handbook for Mechanical Engineers.)
If 75 Watt had to be reduced to a brief paragraph, it would be described as a product designed specially by Revital Cohen and Tuur Van Balen to be manufactured in China. Its unique function is to choreograph a dance of assembly line workers.
75 Watt seeks to explore the nature of mass-manufacturing products on various scales; from the geo-political context of the labour fragmented into minute, predictable gestures to the bio-political condition of the human body on the assembly line.
Engineering logic has reduced the factory labourer to a man-machine, through scientific management of every single movement. By shifting the purpose of the labourer's actions from the efficient production of objects to the performance of choreographed acts, mechanical movement is reinterpreted into the most human form of motion: dance. What is the value of this artefact that only exists to support the performance of its own creation? And as the product dictates the movement, does it become the subject, rendering the worker the object?
The work references many theoretical essays about capitalism, work management and industrialization. It also directly alludes to Frank and Lilian Gilbreth's use of time lapse photography to study and subsequently cut back on workers' superfluous motions. The images they created in their research are called chronocyclographs. A camera was attached to a timing device and photographs were taken of workers performing various tasks. The motion paths were traced by small lamps fastened to the worker's head, hands and fingers. With the technique, a complete work cycle could be reduced to the shortest and most efficient sequence of gestures.
The work began with a research trip in September 2011 to study the movements of production in various factories and assembly plants in Shenzhen and Guangzhou. Back in London, Cohen and Van Balen collaborated with dancer and choreographer Alexander Whitley to design the product. All the parts of the final objects were then manufactured in China and early March 2013, Cohen and Van Balen flew back to China to film the assembly/dance in Zhongshan.
And because i never let a good project pass before my eyes without attempting to get at least a quick interview...
Hi Tuur! What drove the shape of the final object? Or is this a random shape meant to evoke modern electronic devices?
The final object's only function is to choreograph its own assembly: all of the dimensions, components and materials are designed to create specific movements when they're put together. The starting point in this process was a research trip in 2011, when we spent time in various factories around Shenzhen and Guangzhou to study the movements of production.
I was surprised to read that you designed the product together with a choreographer in London. How did he contribute to the design of the object?
We worked with choreographer Alexander Whitley to develop the design of the object through multiple iterations of making and dancing. Alexander is a fellow at the Royal Ballet so we were using the ballet studios in the Royal Opera House to test the models we made with ballet dancers. The dance of the assembly inspired the next iteration of the object and vice versa.
We wanted to re-appropriate the processes of mass-manufacturing that dictate the logic with which these products are made. And those are processes we are all inherently connected to, through the products we use every day.
How easy was it to convince the factory managers to let you organize this ballet? How about the people working in the factory line? Were they eager to participate? How did you explain them their role and the reason why you wanted to shoot the film?
Finding the right factory in China where we could perform (and film) the assembly turned out to be one of the biggest challenges of making this work. Exactly because of that logic of mass-manufacturing, every minute on an assembly line is worth a lot of money and in contrast with our budgets. Eventually, we were lucky to find a culturally minded factory manager who after some Chinese business dinner rituals could be convinced to collaborate.
It didn't take much time for the factory labourers to engage with the work. Most of them are young and keen; they didn't necessarily choose to become factory workers, neither will they be all their lives. We used their experience to organise final aspects of the assembly, like aligning the timings of different steps.
I'm also interested in how you made the final film: was it the result of many rehearsal? Or were the workers also half-improvising there some improvisation?
Because all the parts and components are also made in China, we spent a long time preparing the filming. We only had a few days for the actual filming of the assembly, with one day of rehearsal. Alexander, the choreographer, was there too to finalise, teach and oversee the choreography. Mass-manufacturing is no place for improvisation.
Related activities for the Chinese factories: Cao Fei's Whose Utopia? video fairy-tale, shot at OSRAM China Lighting Ltd. factory in the Pearl River Delta, shows the workers endlessly repeating the same gestures: they insert tiny filaments into delicate light bulbs, they test then pack them into boxes. Then there's Lisa Ma who sent factory workers in strawberry fields and Jeremy Hutchison who asked factory workers to make him faulty goods.
A week or so ago, i attended the press view of Art of Change: New Directions from Chinaat the Hayward gallery in London. The exhibition that brings together the work of some of the most innovative artists from the 1980s to today. Each of them is allocated one room to demonstrate the state of installation and performance art in China.
According to Curator Stephanie Rosenthal, China doesn't have a long tradition of performance art. The art form began to flourish in the late 1970s when the country opened up towards more avant-garde forms of culture but the State banned it after the protests on Tiananmen Square. And because neither performance nor installation art are supported by the governmental art system, artists often had to work under the radar.
The works exhibited by the 9 participating artists are extremely strong. As much as i admire Ai Weiwei and his opinion of the show, i do believe that artists can create meaningful, valid works even if they are not openly criticizing their country's politics. Besides, some of the works exhibited did comment on political issues such as censorship and international relationships. Ai Weiwei is probably right though when he writes that "The Chinese art world does not exist." At least probably not in a uniformed, self-conscious fashion.
I don't know how typically Chinese the works in the exhibition are but i do know that they give a dimension to contemporary art from China that had been ignored by the blockbuster exhibitions that opened in Europe -from the Saatchi gallery in London to the Cobra Museum in Amsterdam- a few years ago. For a moment, it looked as if European audiences couldn't get enough of contemporary Chinese paintings and sculpture (custom-)produced to delight rich "Western" collectors in search of the exotic and of a good story of censorship. The works exhibited at the Hayward are certainly less market-savvy, they are less about the final product and more about creating a platform for thinking.
Change, and the acceptance that everything is subject to change, are deeply rooted in Eastern philosophy. The exhibition focuses on works that deal with transformation, instability and discontinuity, looking at how these themes are conveyed through action or materials.
My main criticism is with the archive that charts the key moments in performance and installation art from China. The archive is distributed in the gallery on posters and digital screens. Why this valuable resource is confined to the gallery space and isn't available online for people to read and comment is a mystery to me.
The most moving work for me was Yingmei Duan's Happy Yingmei. Visitors have to bend down to enter a small room turned into a forest. The artist was waiting at the back of the room. She was sitting and singing what sounded like a lullaby. She then raised up and walked towards me, dead leaves rustling beneath her bare feet. She was looking at me and i couldn't move nor look away from her gaze. As she advanced towards me, i kept wondering "what will she do? how should i react?" You need to go and experience the work for yourself if you want an answer.
Wang Jianwei's Surplus Value invites visitors to grab a racket and play ping-pong on a wonky table. Endless frustrating fun. I do suspect however that if you're an extremely talented player you might be able not to make a fool of yourself.
Xu Zhen's video The Starving of Sudan recreated Kevin Carter's 1993 Pulitzer Prize winning image of a vulture waiting by a starving child in the desert. In Xu Zhen's version however, the child was from an immigrant Guinean family living in Guangzhou (she was supervised by her mother who was paid by the artist), and the vulture was stuffed. Visitors and members of the press who saw the performance in 2008 Beijing's Long March Space were placed in the position of a news photographer in a war zone. They recoiled in horror but still took pictures and discussed the work on their blogs. Who's the vulture?
Talking to art.it, the artist explained that the work is about making the audience use their own knowledge to produce a judgment. So at Long March the audience were in the same role as Kevin Carter. They went to the show, took out their cameras, shot pictures and I'm sure were very excited. Then afterwards they could pass judgment on me - "Oh, this artist is no good." And that parallels the fact that when Kevin Carter died, he was under a lot of pressure - condemned by the whole world; but the whole world does exactly the same thing that it condemns.
The work was created soon after China entered into controversial trade and agreements with African countries, including Sudan.
Xu Zhen also placed performers wearing striped pajamas in a neat line near the entrance of the exhibition. The actors pick up a visitor and follow them wherever they go.
Chen Zhen covered a roomful of household objects with a layer of red mud. The clay dries as the exhibition progresses. According to the artist, the clay has the ability to purify and disinfect the materialist culture of objects, giving them a "new destiny".
Sun Yuan and Peng Yu's Civilisation Pillar is a monument to capitalism, vanity and excess. The structure is made of the fat collected from plastic surgery clinics.
More ping-pong and more images from the exhibition:
Another mag has an interview with Stephanie Rosenthal, Chief Curator, Hayward Gallery.
Lisa Ma is interested in the fringes of society. From the ladies who are mad about cats to the communities campaigning to stop the extension of Heathrow Airport. Lisa is a designer and her role is to create platforms of engagement with these groups which are otherwise ignored by society.
One of her latest projects drove her to a joystick factory located in one of the suburbs of Shenzhen. She spent several weeks with the factory workers, sleeping in dorms, sharing their meals in the canteen, making friends.
Because most of these young factory workers come from a farming background and because joysticks might very well become obsolete soon, she proposed to the factory owners that they'd allow the joystick makers to work part-time in a nearby farm. She called the experiment Farmification - using farming to keep the factory community together when work dwindles.
Almost everything about the project intrigued me. So i asked the designer to give us more details about Farmification:
Hi LIsa! In your video you say that there are more than 230 million Chinese migrant workers? Why do you think we know so little about them? Is it because we prefer not to know about who they are and how they live? Or is it because it is difficult for an outsider to gain access to these factories?
We tend to be conscious of Chinese factory workers as a working mass. For example ABC's "Monday morning, at the Foxconn's recruiting centre over 3000 people have been lined up, desperate to work for Apple's biggest supplier", we hear about the impressive scale rather than relate to the workers as humans. When journalists write about factory salaries they are describing these workers in terms of economic values. Focusing on sensationalist extremes makes the workers difficult for us to relate to on a human scale and distances them, whereas I look into the workers' daily lives and highlight their mundane events to make them more emotionally accessible for the viewers.
The manufacturing of our products is really a very secretive process. We are starting to grow a consciousness about material and ecological costs in the items that we use but there's a huge part of how they are made that is still in the shade. The recent Foxconn stories have brought more attention to this but there are other examples of how the story of manufacturing affects consumption:
-In 2011, a luxury Italian furniture company called Davinci caused outrage in Chinese customers when it was exposed that their 'imported' products was in fact made in China. "By spending a day in the bonded zone, the furniture had changed from being classed as domestically produced" to being labelled as Italian-made." Robert Olsen, Forbes, 1/05/2012.
-The value of a workforce demonstrates itself (sadly) in any touristic craft store, where there's a supposed craftsman making spoons out of horn or glass-beaded bracelets for sale. The narrative process of the products becomes the main selling point.
-The village of Dafen specialises in making fake paintings. The process of faking a famous painting has actually become an tourist attraction. The point is that vendors can position their value in the craft process, even if it's faking a famous painting. (Ironically, due to Dafen's success, now other villages reproduce their own 'fake Dafen fakes'.)
One possibility is that products might have a "Responsible Life-Work Balance" standard, similar to the "Free From Animal Testing" labels that we've become accustomed to as consumers. However, this is a very paternalist view of our connection with the manufacturing process. The goal of my research isn't just to dictate what "good practice" should be. The stories I've been revealing hope to show the different threads of problems rather than a single answer that fits all. Through "Farmification", I'm giving a design suggestion that would invite more potential alternatives by making the issue more approachable.
How did you manage to get access to a joystick factory in China? Was it a long and painful process or did it require little more than an email?
The best explanation is that "contacts of contacts" offered to me to stay in either a handbag factory or a joystick factory. I chose the joystick, largely because it was interesting as a technology on its way out.
It was a no frills package. I was literally sleeping in the dorms and eating with the workers day after day. At one point I was about to be covered in heat rashes and the factory owner, in exchange for some of the photographs, let me have his spare apartment. There were no glass in the windows and the air conditioning leaked over the bed. For a while I was sleeping with a bowl in my bed. On my third week I managed to 'bribe' a production manager, over a meal of duck congee, to link his broadband from the second floor window across to my window on the fifth floor, for 50rmb (£5). That was probably the best investment I've made.
I thought the place was pretty secure, with guard dogs everywhere, but once someone tried to force open my lock in the middle of the night. They took so long that I managed to boil a kettle of water to defend myself. It was like the Three Little Pigs. Luckily for both of us, the door held.
Sometimes I was really questioning if I was doing the right thing but it was worth it. I stayed for about 6 weeks there and after half a year, returned to them with my proposal.
What makes a joystick factory a fringe? Because surely 230 million people cannot be regarded as fringe?
Factory workers are fringe in terms of our awareness and industrial concern, not in terms of scale. There is in fact a huge amount of people in the peripherals of our vision. Joystick factory workers, specifically, are at the fringe of the innovation cycle. They are at the brink of being left out from demand for the products that they manufacture. They are an emerging group of people designed out by technology.
If I understood correctly, you proposed to the factory owners that workers would work part time at the farm. But what benefit (financial and non financial) is there for the owners of the factory to see their employees desert the building to work in the field?
In Europe, there is a similar debate of "Farmification" for people to sustain themselves with direct food security. The allotments in the United Kingdom sustained the population against social unrest in the economic depression of in 1930s. Currently there are innovative farming movements with people such as Incredible Edible working to revive farming during the recession and making an impact on British policy-makers.
What is going on at the farm nowadays? Are people still working there?
The factory is sadly downsizing and the farm is a strawberry field right now. I'm not sure if anyone will appreciate the irony of Strawberry Fields Forever.
Did you find the answer to that question you're asking in the video "who's making all the food now"?
China's importing huge amounts of food internationally. For example, the chicken feet, which are Chinese delicatessens are being imported out of American chicken factories as waste products. This is a nice story of recycling but depending so heavily on importation is not sustainable for the largest population in the world. China's importing grain in record numbers. There is a 500% increase since last year and it's having a huge impact on the price of food for the global community.
And finally can you tell us a few words about the other fringes you've been exploring since the Farmification project or the fringes that you are planning to explore in the coming months?
Building up from a previous project, Heathrow Heritage, about a local airport community and it's activists, I explored similar possibilities in the airport of Shenzhen. A large proportion of Chinese airspace is militarized and passengers complain of the long delays, often abusing airport staff without giving the problem any further thought. I'm taking stranded passengers out of Shenzhen airport and into the snack streets of the slums surrounding the airport, where the staff live.
I'm also starting a collaboration with mindfulness coaches Headspace to break the stereotypes of the meditation community.
Finally, I'm finishing off workshops I hosted on The Future of Sex Education in a Beijing Love Hotel. This project investigates what a sexually active generation, that's never had its own sex education, demand of the future generation. As one of the participants in the workshop puts it: "girls learn from their boyfriends and the boys learn from porn". The collaborators and I had to get through every loophole possible, for example, the anti-nudity technology was so crude that Garfield the cartoon cat was banned because of its tanned body. How do these people evolve their own fantasies when their first points of reference are from Western pornography downloaded from illegal cafes?
I never paid much attention to the machinima genre so far. The FILE Machinima section of the FILE festival in Sao Paulo proved me how wrong i was. Many of the movies selected by Curator Fernanda Albuquerque de Almeida are indeed little gems. I'll just mention Wizard Of OS: The fish incident by Tom Jantol, a short based on Nikola Tesla's notes on his experiment with a mysterious antivirus device he named "The Wizard of OS" and Clockwork, by Ian Friar aka Iceaxe. Set in the totalitarian Republic of Britain, Clockwork tells the story of a police officer on a mission to track down an "undesirable".
The movie that received most attention from both the public and the members of the File Prix Lux however is War of Internet Addiction, a machinima advocacy production that voices the concerns of the mainland Chinese World of Warcraft community. Although the machinima was created with WoW players in mind, the video strikes a chord with the broader public by pointing the finger to the lack of Internet freedom in the country and conveying a general feeling of helplessness.
The main frustration of mainland Chinese WoW players is that the access to the game has been limited and interrupted for months because of a conflict between two government regulatory bodies. The video also denounces battles and issues that took place in China over the previous 15 months or so: electroshock therapy for purported internet addiction (the Health Ministry has mercifully asked for the treatment to stop); the government's attempts to enforce installations on all new pc sold in mainland China of the Green Dam Youth Escort filter; the competition between the county's primary game servers over licensing renewal rights, etc.
Players are also tired of being stigmatized by mainstream media as 'addicts' because of their love of game or simply because they tend to spend hours in front of their computer. The character of the villain of the film, Yang Yongxin, is actually based on a psychiatrist who used shock-therapy to treat so-called "Internet Addiction."
Within days of its release the 64-minute video was banned from a few video sites in China, but that didn't prevent the movie from becoming even more popular on-line than Avatar nor from winning the Best Video award in the Tudou Video Film awards for online films and animations in an awards ceremony that some see as China's version of Sundance. The machinima also received an honorable mention at FILE Prix Lux. Not bad for a zero budget film made in 3 months with the help of 100 volunteers who cooperated through the Internet.
Warning! Many of the jokes, memes and references in War of Internet Addicition are hard to grasp if you're not familiar with Chinese net culture. Fortunately, a public document listing the background information has been posted posted online.
Interview with Corndog, director, script writer and coordinator of the movie, on WSJ.
See also: Homo Ludens Ludens - Gold Farmers.
Previous entries about FILE festival: Heart Chamber Orchestra, Scrapbook from the ongoing FILE festival and Feeding the Tardigotchi. The FILE exhibition is open until August 29, 2010. Address: Fiesp - Ruth Cardoso Cultural Center - Av. Paulista, 1313, São Paulo - Metro Trianon-Masp.